Mostrar mensagens com a etiqueta v8ors flying rat. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta v8ors flying rat. Mostrar todas as mensagens

quarta-feira, 1 de fevereiro de 2017

ACE of SPACE Release!

Hello everyone!!

Finally the most anticipated game was released, it's on the Google Play.




Been in production for about a year, with some projects in the middle, the game is published! It's hard when we have to make that decision "is it ready?" For us, Game Developers, it seems is never ready, we saw flaws where most people don't see, but I have to set it free, I spent more time than I was expected, but I think the final product is good, I like to play it and play it a lot.

quarta-feira, 14 de dezembro de 2016

ACE of SPACE more improvements.


Hello,



As soon has i got the time to put my hands again on the Ace of Space, i've notice that many things has to be changed for a better gameplay and feeling. After seeing this tutorial about following a path using Waypoints I've managed to create some paths (using Arrays) and put the enemies follow them. Unfortunately it was not perfect, as I'm using Pooling Objects on Unity, after the second round became active they start to use only one path, this was (and still is) a major problem. After reviewing the code over and over again, managed to put the enemies random choosing the paths available in the array every time they became active on the Scene, with a minor error that is, if they start on path one and another enemy enters on path two, the path one enemy goes the path two also. DAMN IT!!! almost done.

quarta-feira, 30 de novembro de 2016

ACE of SPACE more levels Design

Hello,

ACE of SPACE has the V8ORS-Flying Rat base code on it and was thought on a Endless gameplay. As I implement more enemies to the game, the first Alpha test was launched and the feedbacks start to eat me. The one I consider the most important was the game lag, this was worst in the old phones.



This was caused for the increment of more Enemies to the game. The solution was to make it by levels, increasing the workload more than I was expecting, with that, more time to develop the game,
but it had to be done and quickly.

terça-feira, 18 de outubro de 2016

The hard work of promoting a game

When we first approach to making a game we think "doing a game will be a huge project!!". If making a Site sometimes all the UX studies we made, where to put the content, what is more relevant and so on take time and work, making a game is that elevated by two hundred times!!

In a game you have the Story, the Game Document, Game Art, Ui Design, User Experience, Sound and the coding and this is not as simple and in a small scale like a webpage.
Besides this, the most part of the time it's all done by one person, like my case.

quarta-feira, 12 de outubro de 2016

ACE of SPACE - UI Design


After creating the logo, it's time to change al the UI to the new image.
The first screenshot is from the Main Menu. The first approach is to keep it simple and straightforward.

Main Menu

segunda-feira, 30 de maio de 2016

The name and logo

After selecting from a huge list of possible names, ACE of SPACE was the name chosen for the game.
The next step was to make the logo. Of course it wasn't at first, after making some sketches, it was time to make it on the computer.


The main idea was to create a badge, like the one's used by the WW II pilots and appealing to use it on a t-shirt. I think that the goal was achieved.

segunda-feira, 23 de maio de 2016

Programming learning curve - Creating a SHMUP

My adventure in the programming world has been improving step by step.
It's very rewarded to being able to implement improvements, understand the code and what it does.


The new improvements made were:
- Different squad formation
- New path flight from the enemies
- Health Manager, now you get the chance to being hit 5 times and if catch the Energy Box it will increase to the max.
- A Bomb, to use when is your last resource, or not! It works by points, after using the Bomb it starts active after x points.



terça-feira, 3 de maio de 2016

Some SpaceShips concepts

Meanwhile, I've made some SpaceShips concepts for another Shoot'Em Up game, that's the kind of game I really like.

The lowpoly style is still present, it's a matter of taste, i really like this kind of 3D!
The game happens in the deep space, there's no name for it yet, but yesterday one came in a brainstorm and in the next post it's possible that I reveal it.

In Pixel We Trust Shoot'Em Up
Shoot'Em Up Concepts

I'll be using the V8ORS-Flying Rat base code and work from there. Already disable the Facebook login he has, put more movement on the enemies but the most important was the starting of understanding the code.

More features like a Health Bar, a Energy Box that you can pick up and restore some of the Health lost.

In Pixel We Trust Shoot'Em Up
Shoot'Em Up Concepts
previous features will be:
- A bomb that will destroy everything in the screen.
- Big bosses to destroy.

Hope you guys like the first concepts.
Cheers!!

sexta-feira, 1 de abril de 2016

V8ORS-Flying Rat improvements

Spent the last days improving the V8ORS-Flying Rat, after a battle with the ChartBoost plugin, I have to thank the ChartBoost team and Sy DAo in special for the big help he gave me to solve the problem.

After this issue I was able to upload the App to the store, but another error was happening, this time it was the Version "it has to bee higher than the previous one". After a quick search, I was able to solve it. Now i have a Language problem, it seems that the Facebook SDK put's more language and now I have this error to solve, I'm going to attempt to unpublished the current Version App and then uploaded again, but first I'll see if its safe to do it like so.

Hoping this process doesn't take me more time, at this time I have some Design work to do, so it will take a while to get back to this mission.

quinta-feira, 10 de março de 2016

500 Downloads on google Play Store

We reached the 500 Downloads on the Google Play Store!!
it's not one million or so but we have to see even the smallest conquest as a big triumph, to keep fighting to survive in the Indie game day life.
When thinking about this, it's not a bad number, we spent no money on advertising it was only made by posting on the Social Networking.

Another wave of mails to site reviews will be sent, let's hope someone opens and see more reviews on sites.

Thanks for all who downloaded and played the game, thanks for the one's who will be playing the game, this is a great experience we have and hope to continue for more games.



sexta-feira, 18 de setembro de 2015

Virtual Illusion Review

This review is very special for us, it came from Nelson Zagallo a teacher from University of Minho in Portugal and he teach's games. A very objective and positive review focusing in the main aspects of the game, check it out here:
http://virtual-illusion.blogspot.pt/2015/09/v8ors-flying-rat-2015.html


quarta-feira, 16 de setembro de 2015

terça-feira, 28 de julho de 2015

Find V8ors-Flying Rat on the TRENDING tab of Google Play

You can see us on TRENDING tab on Google Play Store.
After a week from the release we had this surprise on see our Game already at the TRENDING tab.
let's continue the WAR and Keep on delivering the High Score to the Faecbook.

Go get it and SURVIVE!



Go get it:
https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors

quarta-feira, 22 de julho de 2015

We are on the PLAY STORE

Finally we are at the Play Store. It was hard but very gratifying to see our "Child" get to life.
Go and downloaded it, and see how good is your High Score!


Play Store link:
https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors

quinta-feira, 18 de junho de 2015

Mobile version Beta testing

We are already testing the Beta version for mobile platforms.
Evasive manueveures integrated, Facebook sharing, Power Up and all the neat stuff are already implemented.
The Gameplay are been improved for a best game experience.

See some screenshots taken from a Android device.

Evasive Manuevers






Gameplay




Squad Formation and Power Up






Facebook Share




quarta-feira, 10 de junho de 2015

The first Screenshots from the game

We are pleased to show you the first screenshots from the Beta version.
all models are implemented, Enemies random creation by score, Score, basic Menu navigation, Rat POWER-UP, the basics and the core is almost done.

We show you the first screenshots, give us your opinion.
Hope you like them.










segunda-feira, 1 de junho de 2015

V8ORS - Flying Rat LOGO T-shirts

Here's some nice T-shirts to wear in the summer.
Black and White T-shirts are available in M , L sizes.

Orders at info@inpixelwetrustgames.com

hope you like them.