Hello,
After battling for some days in this problem I've managed to solve part of the problem not in the coding but trying to create the paths in a way that this bug not affect too much on the gameplay. Some times we have to fight with the weapons we are used to.
All this start to frustrate me a bit, so the best way to avoid the frustration is to (if we had the chance to do this) back off and start doing other game relative stuff. Some of the stuffs were creating content for the Social Networks in Twitter and Facebook. Other were to implement more functions on the enemy BOSS. The first enemies they had only one stage, so like a good BOSS, I had to implement that features all the BOSS's have, they don't be killed at first. a big spaceship like this it as to be destroyed by turns. I'll stop witting with this poor english, that I apologise, and start to show you images and some videos about the paths and the new BOSS improvements.
Here we have the "one stage BOSS"
Here the BOSS destroyed by turns
As you notice, the background is different from one video to another, this is because the ACE of SPACE had more improvements in the gameplay, see this post to read about it.
Next post I'll show you more enemies boss, fighters, bombers, and so on.
see more updates here:
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