Mostrar mensagens com a etiqueta Ui Design. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Ui Design. Mostrar todas as mensagens

quarta-feira, 8 de fevereiro de 2017

ACE of SPACE Desktop version



That's right, Desktop versions of ACE of SPACE already published in two major gaming sites, GameJolt and Itch.io!!

The first thing was to put all the graphics arranged for a new platform, in the Mobile it is Portrait in the Desktops it's better if is Landscape. Resizing everything from the UI, moving UI assets from the top to the side, and doing that in all the levels.

quarta-feira, 1 de fevereiro de 2017

ACE of SPACE Release!

Hello everyone!!

Finally the most anticipated game was released, it's on the Google Play.




Been in production for about a year, with some projects in the middle, the game is published! It's hard when we have to make that decision "is it ready?" For us, Game Developers, it seems is never ready, we saw flaws where most people don't see, but I have to set it free, I spent more time than I was expected, but I think the final product is good, I like to play it and play it a lot.

quarta-feira, 14 de dezembro de 2016

ACE of SPACE more improvements.


Hello,



As soon has i got the time to put my hands again on the Ace of Space, i've notice that many things has to be changed for a better gameplay and feeling. After seeing this tutorial about following a path using Waypoints I've managed to create some paths (using Arrays) and put the enemies follow them. Unfortunately it was not perfect, as I'm using Pooling Objects on Unity, after the second round became active they start to use only one path, this was (and still is) a major problem. After reviewing the code over and over again, managed to put the enemies random choosing the paths available in the array every time they became active on the Scene, with a minor error that is, if they start on path one and another enemy enters on path two, the path one enemy goes the path two also. DAMN IT!!! almost done.

quarta-feira, 30 de novembro de 2016

ACE of SPACE more levels Design

Hello,

ACE of SPACE has the V8ORS-Flying Rat base code on it and was thought on a Endless gameplay. As I implement more enemies to the game, the first Alpha test was launched and the feedbacks start to eat me. The one I consider the most important was the game lag, this was worst in the old phones.



This was caused for the increment of more Enemies to the game. The solution was to make it by levels, increasing the workload more than I was expecting, with that, more time to develop the game,
but it had to be done and quickly.

terça-feira, 18 de outubro de 2016

The hard work of promoting a game

When we first approach to making a game we think "doing a game will be a huge project!!". If making a Site sometimes all the UX studies we made, where to put the content, what is more relevant and so on take time and work, making a game is that elevated by two hundred times!!

In a game you have the Story, the Game Document, Game Art, Ui Design, User Experience, Sound and the coding and this is not as simple and in a small scale like a webpage.
Besides this, the most part of the time it's all done by one person, like my case.

quarta-feira, 12 de outubro de 2016

ACE of SPACE - UI Design


After creating the logo, it's time to change al the UI to the new image.
The first screenshot is from the Main Menu. The first approach is to keep it simple and straightforward.

Main Menu