quinta-feira, 23 de março de 2017

Time for a new game

Now that's ACE of SPACE is finished and the worst part of the Game Development process continues (the game promotion), between this I'm starting to develop a game idea I had before ACE of SPACE.

The game is a platform game where you play as a Secret Agent. Is from the Old School, charming, middle age, but don't trust in his appearance, he still's a deadly weapon.

The story goes around this, you have been assigned to a mission where you have to neutralize the Market guys, the one's who controls the Global Market, the Brokers, Bankers, Analyst, rating Agencies, and the list goes on and on til the BOSS the DOLLAR.
Here's some of them already made with the last style.

As you can see, the overall art directions is to keep work only with the colour without a shadow or light value and so far this is a huge challenge. You can see from the next images the first approaches made.

You can see in this concepts that they're already armed and firing.

The Scenarios are flat as well, the difficulty on getting all goos, the game objects highlighted and a good separation between the characters and the background is still a big issue here. In the next images I think I've managed to solve that, even though the Level is a bit dark.

The first level is all made in terms of concepts, it's just a matter of making the Pixel Art do his Magic.
You can see all the Level 01 in the next imagem with notes and basic Gameplay. All this could change while developing the game, one's for a better gameplay, others for my possible lack of programming abilities.

Don't forget to follow me at Twitter @deivistavares. See you soon!!

quinta-feira, 2 de março de 2017

The BOSSES from the ACE of SPACE

This were the ones I really loved to make, the BOSSES SpaceShips.

Some of them are the same ( in the first and last Boss Stages). Here you can see the sketches and the final 3D models, also see them in some gameplay.

Whit no more to say, I'll let the images speak for them self.

After my first sketches, went to Blender to start modelling them.

Hope you like them as much as I do, I've tried to make it Lowpoly style and I think I've managed to do that!

See you soon!

quarta-feira, 8 de fevereiro de 2017

ACE of SPACE Desktop version

That's right, Desktop versions of ACE of SPACE already published in two major gaming sites, GameJolt and Itch.io!!

The first thing was to put all the graphics arranged for a new platform, in the Mobile it is Portrait in the Desktops it's better if is Landscape. Resizing everything from the UI, moving UI assets from the top to the side, and doing that in all the levels.

quarta-feira, 1 de fevereiro de 2017

ACE of SPACE Release!

Hello everyone!!

Finally the most anticipated game was released, it's on the Google Play.

Been in production for about a year, with some projects in the middle, the game is published! It's hard when we have to make that decision "is it ready?" For us, Game Developers, it seems is never ready, we saw flaws where most people don't see, but I have to set it free, I spent more time than I was expected, but I think the final product is good, I like to play it and play it a lot.

quarta-feira, 14 de dezembro de 2016

ACE of SPACE more improvements.


As soon has i got the time to put my hands again on the Ace of Space, i've notice that many things has to be changed for a better gameplay and feeling. After seeing this tutorial about following a path using Waypoints I've managed to create some paths (using Arrays) and put the enemies follow them. Unfortunately it was not perfect, as I'm using Pooling Objects on Unity, after the second round became active they start to use only one path, this was (and still is) a major problem. After reviewing the code over and over again, managed to put the enemies random choosing the paths available in the array every time they became active on the Scene, with a minor error that is, if they start on path one and another enemy enters on path two, the path one enemy goes the path two also. DAMN IT!!! almost done.

quarta-feira, 30 de novembro de 2016

ACE of SPACE more levels Design


ACE of SPACE has the V8ORS-Flying Rat base code on it and was thought on a Endless gameplay. As I implement more enemies to the game, the first Alpha test was launched and the feedbacks start to eat me. The one I consider the most important was the game lag, this was worst in the old phones.

This was caused for the increment of more Enemies to the game. The solution was to make it by levels, increasing the workload more than I was expecting, with that, more time to develop the game,
but it had to be done and quickly.

sexta-feira, 25 de novembro de 2016

INKTOBER Challenge

Hello, back again,

Sorry for not posting sooner, but I've been doing some art and animations from a well know Portuguese game studio, some Illustration and Design works also.

October is time for the Inktober challenge, created by the great Jake Parker, It's aimed to every artist or not, to make and share a ink made draw!