tag:blogger.com,1999:blog-16448217978672568192024-03-12T16:06:39.934-07:00AKhan74The day of an aspiring Game DesignerAKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-1644821797867256819.post-72673533881853472952018-02-02T16:11:00.000-08:002018-02-03T03:35:07.684-08:00Global Game Jam 2018 - FLU AWAYThis was my first time I entered in Game Jam and it was the <a href="https://globalgamejam.org/" target="_blank">Global Game Jam 2018</a>.<<br />
The theme was TRANSMISSION.<br />
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At the beginning, the adversities started, everyone has a team and only one who doesn't have one.... Don't need anyone, he's making the game alone. So, I have to start a game by myself. How the hell will I make a game alone!? That was my first thought but after the theme was announced, I start to think in a idea that I could manage to know how to do and finish in 48 hours. So I've come up with this idea.This year the Flu is more powerful then ever. There's a lot of people with the symptoms and the transmission is very easy.Avoid contact with people carrying it, they will slow you down and you have to catch the Subway train.After all, we still have to go to our job, right??Manage to catch the Subway train before time expires.Some screenshots from the home menu and the game play.
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Online version here: </div>
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<a href="https://gamejolt.com/games/fluaway/315663">https://gamejolt.com/games/fluaway/315663</a></div>
AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-79097530056827436872018-01-18T09:22:00.002-08:002018-01-18T09:22:50.355-08:00pixel art family portraitsStarted as a gift for my sister's family, it turned out to be a good way to train my Pixel Art technic and to make some money.<br />
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-9547646199851814012017-08-17T04:57:00.001-07:002017-08-18T03:15:53.188-07:00MONEY LORDS - Logo and studiesMONEY LORDS was the name chosen for the game, so now it's time to make the Logo.<br />
Let's start for the name and logo studies.<br />
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To get some ideas for the Game name I've made a post in this <a href="https://www.facebook.com/groups/592806634072201/" target="_blank">Facebook Group</a>, for people to help me after writing a short game story of the game. The most voted was CASH ONLY.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsc0dOgyidvI_MnRrJQL4pvVVL9_8ybkk8I9MFMhoC_zoOzCq5qR56DfBhGcvy6unTSuBkhEnO5QtQJ32dPlN0ealF7nSIP2GgYOluJsKmKplRkguYAqz8dL4y5a6qgiuX6fk6AaUdAs54/s1600/Logo_FirstStudies_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsc0dOgyidvI_MnRrJQL4pvVVL9_8ybkk8I9MFMhoC_zoOzCq5qR56DfBhGcvy6unTSuBkhEnO5QtQJ32dPlN0ealF7nSIP2GgYOluJsKmKplRkguYAqz8dL4y5a6qgiuX6fk6AaUdAs54/s320/Logo_FirstStudies_02.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaS2nXokINlfz95YAo0dNxo2X70rInxYLWOAkGz1g3ot69RK_U74aOTLf55GDqNpIYLBU6R1FnXZ07AyI6gCPi6vW-pA6qIO0cFBUO4o7U9x6RnTjzNRfctTfhNDtv_3EJ7Z_A2DXaFwUb/s1600/Logo_FirstStudies_03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaS2nXokINlfz95YAo0dNxo2X70rInxYLWOAkGz1g3ot69RK_U74aOTLf55GDqNpIYLBU6R1FnXZ07AyI6gCPi6vW-pA6qIO0cFBUO4o7U9x6RnTjzNRfctTfhNDtv_3EJ7Z_A2DXaFwUb/s320/Logo_FirstStudies_03.png" width="320" /></a></div>
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After doing this I started to feel that this name was not suitable for the story behind the game. So Another round of names and brainstorms.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRqQpUGtHGseTbKWacNDg80pb2-GHc2ag0sQP_WwIRYf5_Le-KVBBWOHGecF5GxUqpli6w5mEiv18CYMAUKLD8J7Dk_ukNmz6P5-Uei1in-u5xcBYB3_3sOmA9MHMjr918vr7I1h-5Kkd9/s1600/Logo_FirstStudies_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRqQpUGtHGseTbKWacNDg80pb2-GHc2ag0sQP_WwIRYf5_Le-KVBBWOHGecF5GxUqpli6w5mEiv18CYMAUKLD8J7Dk_ukNmz6P5-Uei1in-u5xcBYB3_3sOmA9MHMjr918vr7I1h-5Kkd9/s320/Logo_FirstStudies_01.png" width="320" /></a></div>
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After picking a few, started to make the first logos.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2_Ds4IefakzlQ4kxoZrtTpbq4AHvoyRNgCwPlRLGw3fQsK5qcKNDt3TL1A-8F-XfA9hYmpwy7hG7DSf9N18iMMIQ5UmCS-Vio4mbPPKjq8njLsQWZF5MKPCzCJvEUZ1vl1yFVmu2b4f8/s1600/Logo_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="512" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP2_Ds4IefakzlQ4kxoZrtTpbq4AHvoyRNgCwPlRLGw3fQsK5qcKNDt3TL1A-8F-XfA9hYmpwy7hG7DSf9N18iMMIQ5UmCS-Vio4mbPPKjq8njLsQWZF5MKPCzCJvEUZ1vl1yFVmu2b4f8/s320/Logo_01.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVl4Yfdj3hzk-XS_zSuPKa9HGIQZQOZn0Y_UMMnp4KwJRYMNTNMnW7p8LHKYzit4wLXXz4_4tzvtYhilir8Rzo1QhiukJNR1_SnDiJKn-75bWTmbF_tQUfCWO8zuhA7m80Fmw5sxkzJZEA/s1600/Logo_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="512" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVl4Yfdj3hzk-XS_zSuPKa9HGIQZQOZn0Y_UMMnp4KwJRYMNTNMnW7p8LHKYzit4wLXXz4_4tzvtYhilir8Rzo1QhiukJNR1_SnDiJKn-75bWTmbF_tQUfCWO8zuhA7m80Fmw5sxkzJZEA/s320/Logo_02.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Kk74jROnCQADtCS0fu8wNg-J6_6UuHz_PGTec4gbZyOgDPv4JPFooDB_B0BSAHfSRxzbrThvlFQ8yHWoX5NtXxhPj5gi7INI0WnVjcSJGOB1fzIvt8tjKEhGUsUokPTowsYDqucPGN74/s1600/Logo_FirstStudies_04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Kk74jROnCQADtCS0fu8wNg-J6_6UuHz_PGTec4gbZyOgDPv4JPFooDB_B0BSAHfSRxzbrThvlFQ8yHWoX5NtXxhPj5gi7INI0WnVjcSJGOB1fzIvt8tjKEhGUsUokPTowsYDqucPGN74/s320/Logo_FirstStudies_04.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv3r2WaL-l5JbP2PKEnqxaVPl3g-lj86pbOekYg0X6sKQPL1O6fcpSIgzxUydaIHIDNYbZL8nbvxWAg9NZWsJRp61zXDf3R9HVD__rMfYAGJlR3Sczrf93kghRS08FlCIVmyEnXwH45uYA/s1600/Logo_Icon_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv3r2WaL-l5JbP2PKEnqxaVPl3g-lj86pbOekYg0X6sKQPL1O6fcpSIgzxUydaIHIDNYbZL8nbvxWAg9NZWsJRp61zXDf3R9HVD__rMfYAGJlR3Sczrf93kghRS08FlCIVmyEnXwH45uYA/s320/Logo_Icon_02.png" width="320" /></a></div>
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Exploring new ideas and instead of showing the Player/Hero, I'll have the idea of showing the bad guys.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQfhB3H9emMJwk247MB06GHBL1cBSfO34_bMmTI2H4JCTqu67fK1uNftYCSJ8dFLYAQomZ5ceRjMafB3qw3mW6PE58KCycpWXgQSNkjJk-Pa7EaRZgGc3LkFM7qfnATT_T5Ok4omfKLo02/s1600/MoneyOrder_Logo_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQfhB3H9emMJwk247MB06GHBL1cBSfO34_bMmTI2H4JCTqu67fK1uNftYCSJ8dFLYAQomZ5ceRjMafB3qw3mW6PE58KCycpWXgQSNkjJk-Pa7EaRZgGc3LkFM7qfnATT_T5Ok4omfKLo02/s320/MoneyOrder_Logo_01.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0lS8i1GPNiPX9nrNKRqmBLKA8HduQH3yeE8Thy2fW8vlzSXZJdcSrsWkgW0DQ26xz3i7OsV4cysmjdZfc9R9eaYMCn2jL_9jn8ZCZdz1pAWykE66s7YusbtJYjVGo4ICDmeRDS0fhuSkp/s1600/MoneyOrder_Logo_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0lS8i1GPNiPX9nrNKRqmBLKA8HduQH3yeE8Thy2fW8vlzSXZJdcSrsWkgW0DQ26xz3i7OsV4cysmjdZfc9R9eaYMCn2jL_9jn8ZCZdz1pAWykE66s7YusbtJYjVGo4ICDmeRDS0fhuSkp/s320/MoneyOrder_Logo_02.png" width="320" /></a></div>
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Start to experiment this kind of approach, more illustrative. It comes out to detailed for the logo, but sure I'll use it later for other kind of game promotion.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo6ztKWjYHBHL3m5XyJPcjxs14SM8550hUb6gWHZQG_zVMPZCWpWLmkaNubYI3cfk89Y3YV36BGnjbobRMpo-Bp_3unwXpURBrrYdZ6I1HJRdWemlJIhYxIC4n_FWjfy0j_gjJtdslEBX3/s1600/MoneyOrder_Logo_04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo6ztKWjYHBHL3m5XyJPcjxs14SM8550hUb6gWHZQG_zVMPZCWpWLmkaNubYI3cfk89Y3YV36BGnjbobRMpo-Bp_3unwXpURBrrYdZ6I1HJRdWemlJIhYxIC4n_FWjfy0j_gjJtdslEBX3/s320/MoneyOrder_Logo_04.png" width="320" /></a></div>
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The last ideas I've asked for feedback in the Social Networks.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-fgYysEZxz0gfw1d1CntVsK03SXg7TYkXLiF8G7927vDugZXorkD-LdAiAHASlmd1d04wMuqYdTbXzOn_-gV7Neke_jvdkqCD-FYxuW_xgtdXpZZk4jsSyGpmk8gh4aW1ygk1BvUNEvFH/s1600/MoneyOrder_Logo_06.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-fgYysEZxz0gfw1d1CntVsK03SXg7TYkXLiF8G7927vDugZXorkD-LdAiAHASlmd1d04wMuqYdTbXzOn_-gV7Neke_jvdkqCD-FYxuW_xgtdXpZZk4jsSyGpmk8gh4aW1ygk1BvUNEvFH/s320/MoneyOrder_Logo_06.png" width="320" /></a></div>
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At the end i'll chose the one with the bad guys, it's way more descriptive about the game story and works better for the Brand.</div>
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Hope you like it.</div>
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Cheers</div>
<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-26251150172670380972017-07-11T06:42:00.000-07:002017-08-03T03:17:49.760-07:00Player Death AnimationsHello, I'll show to you more stuff I added to the game.<br />
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Player Death animations, here's the first sketch animations and the finals in 2D pixelart.<br />
The challenge was to make the animations showing the Player getting hit from the back as also from the front.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_jL4zZB5WSCMKvQv4PuQvVP2NAWl4_FUQMtyXk1xEOnrLIQGoDvJ4UGiZtQ67nnBg0fh8qFpOTbq-TX5JmR8k62oKvg6TRZVQvUzpoKRFzeCNwMUgXMqGr-y2fzbGmk2zRJl1e6sROVI2/s1600/HERO_Dying_Sketchs_a.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="400" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_jL4zZB5WSCMKvQv4PuQvVP2NAWl4_FUQMtyXk1xEOnrLIQGoDvJ4UGiZtQ67nnBg0fh8qFpOTbq-TX5JmR8k62oKvg6TRZVQvUzpoKRFzeCNwMUgXMqGr-y2fzbGmk2zRJl1e6sROVI2/s320/HERO_Dying_Sketchs_a.gif" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVG7zcPWmjYmbRIdRi8R-QTC5d4xusy_UjPcIJveOX9fN2PO6TFpz1T_1e4ChncCgKZlSJY21qzYsOdamr8oquPtd7LCwXm7RT_3lguPAELDezCqtTCiKyqI8jUb7V1Ceh-9daMOVceo-q/s1600/HERO_Dying_Pixel_a.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="400" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVG7zcPWmjYmbRIdRi8R-QTC5d4xusy_UjPcIJveOX9fN2PO6TFpz1T_1e4ChncCgKZlSJY21qzYsOdamr8oquPtd7LCwXm7RT_3lguPAELDezCqtTCiKyqI8jUb7V1Ceh-9daMOVceo-q/s320/HERO_Dying_Pixel_a.gif" width="320" /></a></div>
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As you can see, in the final animations I've changed the first animation a bit, the Player now falls to the other side, just to make it different.<br />
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With this three animations, was hard to choose the one to use in the game, so, with a bit of coding, I've made them in random, nice one!!<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/RVj_4nfxctw/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/RVj_4nfxctw?feature=player_embedded" width="320"></iframe></div>
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-85916296242291997952017-07-03T07:12:00.002-07:002017-08-03T03:18:39.946-07:00Character design for Enemies and NPC'sSome 2D Pixel Art characters Design for the game.<br />
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<b>Enemies</b>:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkqAfgs5Z2tQToLJeo_VjM9JF3_ta8fxDF_pK_K8fMR5mWja4cc5Wbe0RVDuT7TT-k5syoGBaSWBfU58AISGSkg9amCaBHaiiSVtMzjQ0cMCSf61cazz5I9Qjz13j3cc8mYJQqbcof5kU9/s1600/Dollar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="64" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkqAfgs5Z2tQToLJeo_VjM9JF3_ta8fxDF_pK_K8fMR5mWja4cc5Wbe0RVDuT7TT-k5syoGBaSWBfU58AISGSkg9amCaBHaiiSVtMzjQ0cMCSf61cazz5I9Qjz13j3cc8mYJQqbcof5kU9/s1600/Dollar.png" /></a></div>
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The Dollar - The Boss</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggugf9a5clrAbB41mKoFF4gGykE-F6Zx4Iq67b81neXndcJkb8VIFdo5Li75ro9itXXg9a-67Y5ll1eagJ1oP-ZuORqKMx-F_jLHxIb2KemJ-pXTjOKl0owXXYVnqnXtMZRI3lec9VMUtG/s1600/Analyst.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="124" data-original-width="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggugf9a5clrAbB41mKoFF4gGykE-F6Zx4Iq67b81neXndcJkb8VIFdo5Li75ro9itXXg9a-67Y5ll1eagJ1oP-ZuORqKMx-F_jLHxIb2KemJ-pXTjOKl0owXXYVnqnXtMZRI3lec9VMUtG/s1600/Analyst.png" /></a></div>
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The Analyst</div>
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The Banker</div>
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The Broker</div>
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The Bear - Broker's Assistants</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLB_mqgekMevwUEKsKaCaNmeuCh1RGjoZge89ZmK1X5NwmgE6aZCgKwxsQmHE9met4BODJdTLv7VdhTPkOGdC09Vwg3Vs9qzYatioIwDOXZO1lgVUrin0xIM_XBCpNJ04iH5y7V3xzgAOx/s1600/Bull.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLB_mqgekMevwUEKsKaCaNmeuCh1RGjoZge89ZmK1X5NwmgE6aZCgKwxsQmHE9met4BODJdTLv7VdhTPkOGdC09Vwg3Vs9qzYatioIwDOXZO1lgVUrin0xIM_XBCpNJ04iH5y7V3xzgAOx/s1600/Bull.png" /></a></div>
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The Bull - Broker's Assistants</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlYrzWFbis7tzgEQPRFERJV7kr_T_XD_qc_Z_nk81aNERNU3IbYvPMK-ongkoe-haCZH5GxQNJaax8V3frIJ0XW6lAFioX_yW3_ODDtbEqCmE-FZtP4JxzLfQnoarDTLgrR5a5wfqroLsX/s1600/CaddleProducer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlYrzWFbis7tzgEQPRFERJV7kr_T_XD_qc_Z_nk81aNERNU3IbYvPMK-ongkoe-haCZH5GxQNJaax8V3frIJ0XW6lAFioX_yW3_ODDtbEqCmE-FZtP4JxzLfQnoarDTLgrR5a5wfqroLsX/s1600/CaddleProducer.png" /></a></div>
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Caddle Producer</div>
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Drones - The second from the row from the below</div>
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Entrepreneur</div>
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Franchiser</div>
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Mad Scientist</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOXR79g5m0OgGV2NVW9Nnpo5xYWGR8tDCpMP8jGckMcFnB966nGrVTT3FyY78fKk1zUdcgSV6jLYramCSRF6pQyHp1UEb829imUDB6f33BFMm1sdZZ-KhSu_jkqDP5G_3-6Q2gjBzOEsxN/s1600/MiddleClass_Men.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOXR79g5m0OgGV2NVW9Nnpo5xYWGR8tDCpMP8jGckMcFnB966nGrVTT3FyY78fKk1zUdcgSV6jLYramCSRF6pQyHp1UEb829imUDB6f33BFMm1sdZZ-KhSu_jkqDP5G_3-6Q2gjBzOEsxN/s1600/MiddleClass_Men.png" /></a></div>
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Middle Class Men</div>
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Middle Class Women</div>
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Mobsters</div>
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Real State Investor</div>
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<div style="text-align: center;">
Suit</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrxn-MCCpeHrbaEXkqaaCnQh2l84ov9p6m0mSTuhkSQqxV8dnq2GjZy5npP0mOj0n_gbLcfwAHTsO-7gHXdyP8FF6KDt81AzFaVBOrf-dq0XS5Baq-UF7jnzW57JhvtYwJCmTZl0TBhCNJ/s1600/TimberMerchant.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrxn-MCCpeHrbaEXkqaaCnQh2l84ov9p6m0mSTuhkSQqxV8dnq2GjZy5npP0mOj0n_gbLcfwAHTsO-7gHXdyP8FF6KDt81AzFaVBOrf-dq0XS5Baq-UF7jnzW57JhvtYwJCmTZl0TBhCNJ/s1600/TimberMerchant.png" /></a></div>
<div style="text-align: center;">
Timber Merchant</div>
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<br /></div>
<div style="text-align: left;">
Only the <b>Drone</b> is implemented, already firing and being destroyed. The <b>Middle Class Men</b> and <b>Women</b> they've became Enemies if the <b>Entrepreneur</b> "enabled" them!</div>
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<br /></div>
<div style="text-align: left;">
Now, time for the <b>NPC's</b></div>
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<div style="text-align: center;">
Afro Gangster</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcjT_4aW7t3UoZz73GSC86OIG2L65NSnrbosi-ahdjWhIS3pI9tuyAtJdBqWEoMze9v7SSXBKubPqwFAf46kKOmLWsLEbANh9iDP9BpKlUb5Y6Qk9t-kr7jQWINW0QnW6tsT5MsMQaDurC/s1600/Gangster_Chicano.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcjT_4aW7t3UoZz73GSC86OIG2L65NSnrbosi-ahdjWhIS3pI9tuyAtJdBqWEoMze9v7SSXBKubPqwFAf46kKOmLWsLEbANh9iDP9BpKlUb5Y6Qk9t-kr7jQWINW0QnW6tsT5MsMQaDurC/s1600/Gangster_Chicano.png" /></a></div>
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Latin Gangster</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2DvlQvvYfUD8kzLudRYK1SYk_7tEHsHvKN_RoZ_tyoGavwJ5vQElnLiePmHbVlHf8k-RlJUIrkkcaFoOBLjOvM94Oam6msykA5W22F1ZkSIlpmTOLIWYB6e-NHd3DSC5L84ooh5b5jddH/s1600/Homeless.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2DvlQvvYfUD8kzLudRYK1SYk_7tEHsHvKN_RoZ_tyoGavwJ5vQElnLiePmHbVlHf8k-RlJUIrkkcaFoOBLjOvM94Oam6msykA5W22F1ZkSIlpmTOLIWYB6e-NHd3DSC5L84ooh5b5jddH/s1600/Homeless.png" /></a></div>
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Homeless</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJQ4vRhmxblGbRaPh2OfOX-YdFFZlhhCbpV07bqGs-107u5cEDytqZchctm-PjRk5H41ddnBTwK72eLfIRZgvZmLUkav0R_wBnnY1K935leaQ2PJN4iqzK3J-kZw6p5G8-WZTwkFQFN1MU/s1600/MEN_Casual_Hipster.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJQ4vRhmxblGbRaPh2OfOX-YdFFZlhhCbpV07bqGs-107u5cEDytqZchctm-PjRk5H41ddnBTwK72eLfIRZgvZmLUkav0R_wBnnY1K935leaQ2PJN4iqzK3J-kZw6p5G8-WZTwkFQFN1MU/s1600/MEN_Casual_Hipster.png" /></a></div>
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Hipster</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYOB9XgQKS5nR5sp4EurJAEYJXOoUe_Y446cgC-fYka4EL-T0jAMjIIyACzQ5UPRP7hwS59qVHkbQ2A_L80pOwc_XXZY4jlDlONsSVJC50Eqavegfsm3EvJWPey9AubMUkaYIOj33q_5L0/s1600/MEN_Urban_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYOB9XgQKS5nR5sp4EurJAEYJXOoUe_Y446cgC-fYka4EL-T0jAMjIIyACzQ5UPRP7hwS59qVHkbQ2A_L80pOwc_XXZY4jlDlONsSVJC50Eqavegfsm3EvJWPey9AubMUkaYIOj33q_5L0/s1600/MEN_Urban_01.png" /></a></div>
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Urban - Men</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4fcEuPAM2ryQnzoZEWKR0SXDIqc9KoNs4HSmP0GKmmPEagyQjb1YSPuZpi-YpmutP-DBy4mAP2uExPYuJBaMCBcEYGJ-qdrG3znFCdX0lqb2u7nqOeXIofaUEwzSjw8SFczf78FEHXDiq/s1600/MEN_Urban_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4fcEuPAM2ryQnzoZEWKR0SXDIqc9KoNs4HSmP0GKmmPEagyQjb1YSPuZpi-YpmutP-DBy4mAP2uExPYuJBaMCBcEYGJ-qdrG3znFCdX0lqb2u7nqOeXIofaUEwzSjw8SFczf78FEHXDiq/s1600/MEN_Urban_02.png" /></a></div>
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Urban - Men</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ04PHnBgi9R8LrpEc9maP9C6uWGPJxiJ8TtC5kyFib4lw620b1n7dC3wsseEyMoOA46jfEsIIB4FOTvUEKY_Igq5kTPvG7t7_TY-oyU7y8kiLDET6EU5MdI7H0z2LcbPU8htElotuC1_O/s1600/Prostitute.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ04PHnBgi9R8LrpEc9maP9C6uWGPJxiJ8TtC5kyFib4lw620b1n7dC3wsseEyMoOA46jfEsIIB4FOTvUEKY_Igq5kTPvG7t7_TY-oyU7y8kiLDET6EU5MdI7H0z2LcbPU8htElotuC1_O/s1600/Prostitute.png" /></a></div>
<div style="text-align: center;">
Prostitute</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTxvnZ29bvXgBSXLcbApMdAeyvKgPHwN8mZd0G-OpQK3LA4xEG3pUohzRvJg9bXPhLQ0XlnL6n80ri-Z3PwDD-WcmkvnsY9KqYgydRS6iRtZH8Rv1BZ_1-i-kNA99nN-ganRiqxYaYN4Bk/s1600/WOMEN_Casual.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTxvnZ29bvXgBSXLcbApMdAeyvKgPHwN8mZd0G-OpQK3LA4xEG3pUohzRvJg9bXPhLQ0XlnL6n80ri-Z3PwDD-WcmkvnsY9KqYgydRS6iRtZH8Rv1BZ_1-i-kNA99nN-ganRiqxYaYN4Bk/s1600/WOMEN_Casual.png" /></a></div>
<div style="text-align: center;">
Casual - Women</div>
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Urban - Women</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1AaObzi_OoBBxnllFOs9IxJQHK0AtvDlbe14sAg-Jf-Z05DUgW6DS1epLwvDKiLGyb7LOGXgsTTqWaHAVleXaTgCKXzrWF5TcUR7i9YuuaCa_n0NtR9hYQIHqdKjPUEvYrcyN9k7IbvMC/s1600/WOMEN_Urban_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1AaObzi_OoBBxnllFOs9IxJQHK0AtvDlbe14sAg-Jf-Z05DUgW6DS1epLwvDKiLGyb7LOGXgsTTqWaHAVleXaTgCKXzrWF5TcUR7i9YuuaCa_n0NtR9hYQIHqdKjPUEvYrcyN9k7IbvMC/s1600/WOMEN_Urban_02.png" /></a></div>
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Urban - Women</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgblM1yLcevE7byObmxfmCDC0X-JBa8AL4CA0fs0En-2AkSI8CDFKtXchKgpVsIjVewb83S6p5rzu2TjxAWwoqC0-2qyp26eMIv-22U70Fbu7ZhidTM_w1rTsERPefP15UhaWrOLBGy6AFv/s1600/Worker.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgblM1yLcevE7byObmxfmCDC0X-JBa8AL4CA0fs0En-2AkSI8CDFKtXchKgpVsIjVewb83S6p5rzu2TjxAWwoqC0-2qyp26eMIv-22U70Fbu7ZhidTM_w1rTsERPefP15UhaWrOLBGy6AFv/s1600/Worker.png" /></a></div>
<div style="text-align: center;">
Worker</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPBkFeAk0J9vxhrMXERtmf7jsS0-Cmjh4hWbuuhzHlFA6mU6yi6q4o2w8ZoksRFnlmN2tdNWwoJnYpDURDl_L9Gl1atiBPqOrsChNNwNQlxZi739_JTJs5cgxuwDpfqvWsnO78M5zzyIXv/s1600/Worker_FastFood.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPBkFeAk0J9vxhrMXERtmf7jsS0-Cmjh4hWbuuhzHlFA6mU6yi6q4o2w8ZoksRFnlmN2tdNWwoJnYpDURDl_L9Gl1atiBPqOrsChNNwNQlxZi739_JTJs5cgxuwDpfqvWsnO78M5zzyIXv/s1600/Worker_FastFood.png" /></a></div>
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Fast Food Worker</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivwKcwKWOjSaUIuPJJXcd4Hp6SsGJLvKoIEKhWVhhym7beAYjburC2NL1utJjUwXI9wuQg97Ac2DlEYV6xXath4HfJhILvCY7HmVZTDkmjIPd-14o1SVpqilJhtuGM2lNFfoZAAjSM3r1x/s1600/Worker_Office.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivwKcwKWOjSaUIuPJJXcd4Hp6SsGJLvKoIEKhWVhhym7beAYjburC2NL1utJjUwXI9wuQg97Ac2DlEYV6xXath4HfJhILvCY7HmVZTDkmjIPd-14o1SVpqilJhtuGM2lNFfoZAAjSM3r1x/s1600/Worker_Office.png" /></a></div>
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Office Worker - Men</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd2UdhfEvQ24N4_Chb2nCmx7uxu5XFL7vQiUaH-pxQBcQIL7RYj2Go7RB9Gn40dP94caiF5pH0qjvKsDxCJCRQwNIgcYwUPTOCivVmVGAFnw__J10vNI8RA_Ah7NwsmqI0gdAM6vewDkSa/s1600/Worker_Office_Female.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="128" data-original-width="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd2UdhfEvQ24N4_Chb2nCmx7uxu5XFL7vQiUaH-pxQBcQIL7RYj2Go7RB9Gn40dP94caiF5pH0qjvKsDxCJCRQwNIgcYwUPTOCivVmVGAFnw__J10vNI8RA_Ah7NwsmqI0gdAM6vewDkSa/s1600/Worker_Office_Female.png" /></a></div>
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Office Worker - Women</div>
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Now, it's time for the hard work, animate all of them, with at least the:</div>
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<b>NPC's:</b></div>
<div style="text-align: left;">
- Idle</div>
<div style="text-align: left;">
- Walking</div>
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<b>ENEMIES:</b></div>
<div style="text-align: left;">
- Idle</div>
<div style="text-align: left;">
- Walking/patrolling</div>
- Firing<br />
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- Dying</div>
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Stop talking and let´s get working!!</div>
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Stay alert for more updates!</div>
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Cheers!</div>
AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-19109636342418475252017-03-23T09:46:00.001-07:002017-08-03T03:19:08.257-07:00Time for a new gameNow that's <a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.aceofspace" target="_blank">ACE of SPACE</a> is finished and the worst part of the Game Development process continues (the game promotion), between this I'm starting to develop a game idea I had before ACE of SPACE.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwPTrHFNirizhTEIueycj4EIRMQwhIFXFLXxwBDbeKTiB_htLe3pWj7fLwSXG6CDeamSl-jCljN0uniPlfaLSQhFtTgT_CttPKAXBq9NOjY5oF8D6yq1qfFFPioBEoh4MLda_wawbJZHkD/s1600/HERO_Anime_Idle_Walk_Firing_01.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwPTrHFNirizhTEIueycj4EIRMQwhIFXFLXxwBDbeKTiB_htLe3pWj7fLwSXG6CDeamSl-jCljN0uniPlfaLSQhFtTgT_CttPKAXBq9NOjY5oF8D6yq1qfFFPioBEoh4MLda_wawbJZHkD/s400/HERO_Anime_Idle_Walk_Firing_01.gif" /></a></div>
<br />
The game is a platform game where you play as a Secret Agent. Is from the Old School, charming, middle age, but don't trust in his appearance, he still's a deadly weapon.<br />
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The story goes around this, you have been assigned to a mission where you have to neutralize the Market guys, the one's who controls the Global Market, the Brokers, Bankers, Analyst, rating Agencies, and the list goes on and on til the BOSS the DOLLAR.<br />
Here's some of them already made with the last style.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeTY0T-wu7nBNZ1jxKjIAE5fJiOSygyTkoOIfoYRM6yN8FMj-y8W3I893YX7Yp32tMsiq95kyjpeTTwFq_hRLfd8yUhQ-fvdO23F0o_aEEp8cVo0riwQeVAW6Shj-1-ZylSPd1X03jPGNQ/s1600/TheSpy_Enemies_Style02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeTY0T-wu7nBNZ1jxKjIAE5fJiOSygyTkoOIfoYRM6yN8FMj-y8W3I893YX7Yp32tMsiq95kyjpeTTwFq_hRLfd8yUhQ-fvdO23F0o_aEEp8cVo0riwQeVAW6Shj-1-ZylSPd1X03jPGNQ/s1600/TheSpy_Enemies_Style02.png" /></a></div>
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As you can see, the overall art directions is to keep work only with the colour without a shadow or light value and so far this is a huge challenge. You can see from the next images the first approaches made.<br />
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You can see in this concepts that they're already armed and firing.</div>
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The Scenarios are flat as well, the difficulty on getting all goos, the game objects highlighted and a good separation between the characters and the background is still a big issue here. In the next images I think I've managed to solve that, even though the Level is a bit dark.</div>
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The first level is all made in terms of concepts, it's just a matter of making the Pixel Art do his Magic.</div>
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You can see all the Level 01 in the next imagem with notes and basic Gameplay. All this could change while developing the game, one's for a better gameplay, others for my possible lack of programming abilities.</div>
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Don't forget to follow me at Twitter <a href="http://www.twitter.com/deivistavares" target="_blank">@deivistavares</a>. See you soon!!</div>
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-64458925914474816352017-03-02T05:31:00.003-08:002017-08-03T03:19:27.645-07:00The BOSSES from the ACE of SPACEThis were the ones I really loved to make, the BOSSES SpaceShips.<br />
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Some of them are the same ( in the first and last Boss Stages). Here you can see the sketches and the final 3D models, also see them in some gameplay.<br />
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Whit no more to say, I'll let the images speak for them self.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiziWJ8yCWKLe5Y21-cxc39U-SvSYzUsXqutmdda4XTMWXx8e1FapDLxqELIMPhgaLPH2Be9JW3Qtl3S9TLqoLtFJTDGLfEBzwM7H5sosMwpDRiClZvNzuaeLY7Je77GiVwBn8euA_LpGB-/s1600/ACEofSPACE_ShipsStudies_Boss01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiziWJ8yCWKLe5Y21-cxc39U-SvSYzUsXqutmdda4XTMWXx8e1FapDLxqELIMPhgaLPH2Be9JW3Qtl3S9TLqoLtFJTDGLfEBzwM7H5sosMwpDRiClZvNzuaeLY7Je77GiVwBn8euA_LpGB-/s400/ACEofSPACE_ShipsStudies_Boss01.png" title="ACE of SPACE - BOSS SpaceShips - shmup" width="400" /></a></div>
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After my first sketches, went to Blender to start modelling them.</div>
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Hope you like them as much as I do, I've tried to make it Lowpoly style and I think I've managed to do that!</div>
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See you soon!</div>
<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-417938578793776842017-02-08T05:38:00.000-08:002017-08-03T03:19:41.349-07:00ACE of SPACE Desktop version<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="203" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgct1KukYI1-W-5zY_W-i5d63hdCmhopZTOPOItRax5tT83eT1t4bbdlGhc4DsGcClRT_NhURRXV9bbjPskxUlsYXBUHdWXQL-cyw4ANj9ARgbSB2BzVaEH4guXKR2yyMuPm_O1DvEg9ecm/s400/ACEofSPACE_itch_io.png" width="400" /><span id="goog_1641536322"></span><span id="goog_1641536323"></span><a href="https://www.blogger.com/"></a></div>
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That's right, Desktop versions of ACE of SPACE already published in two major gaming sites, GameJolt and Itch.io!!<br />
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The first thing was to put all the graphics arranged for a new platform, in the Mobile it is Portrait in the Desktops it's better if is Landscape. Resizing everything from the UI, moving UI assets from the top to the side, and doing that in all the levels.<br />
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When I finish the graphics Design it was time to move to another chapter that I was afraid of. The new Controls of the Player, Implement Keyboard as well as Gamepad. Before starting this task I'Vve published them to the Gamejolt.com and itch.io with the controls still in the MouseMovent. It was not being easy and can't figured it out a way to do it without changing lot's of things in the game and make it happen.<br />
After spent days battling (sometimes in the wrong direction) with the Inputs in the <a href="http://www.unity3d.com/" target="_blank">Unity3D</a> project, one quiet morning the Gamepad start to work/talk with the Console. What happened in the previous days different than this one?! I asked myself. It seems that, if you open Unity3D without the gamepad already connected to the Computer, it doesn't work at all. I'm such a noob!!!<br />
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So instead of having a desktop version controlled by the mouse (like a mobile game), now I was able to implement control by Keyboard (for those who don't have a Gamepad) and for Gamepads.<br />
Of course that is not so simple like this, others problems start showing on. Starting the game with the MouseClick? That can't just happen! Starting with the fire Key is the right choice. What about instructions? We really need a new menu with the instructions.<br />
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Now i think the first part is done, let's see if there's a positive feedback and downloads from the game!<br />
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Have a good day and play ACE os SPACE a lot!!!<br />
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<a href="http://gamejolt.com/games/ace-of-space/232298">http://gamejolt.com/games/ace-of-space/232298</a>AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-73978088347391156482017-02-01T05:07:00.001-08:002017-02-12T12:12:12.247-08:00ACE of SPACE Release!Hello everyone!!<br />
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Finally the most anticipated game was released, it's on the <a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.aceofspace" target="_blank">Google Play</a>.<br />
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Been in production for about a year, with some projects in the middle, the game is published! It's hard when we have to make that decision "is it ready?" For us, Game Developers, it seems is never ready, we saw flaws where most people don't see, but I have to set it free, I spent more time than I was expected, but I think the final product is good, I like to play it and play it a lot.<br />
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The first week was about debugging, so many Android devices out there and with that so many bugs, that never happened before in the Alpha Test. From now on, take out all the errors Unity3D has on the Console!! This should be clear for lot's of Developers, but from a lone Illustrator/Designer who started to learn C# and have all the other game stuffs to do, like promotion, Design, Illustration, etc, this "errors" I didn't debug, after all, the game worked on my phone and on the testers!!</div>
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I'll let here more images from several Enemies SpaceShips from the game and more Screenshots, where you can see the UI Design improvements.</div>
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Some Enemies SpaceShips, starts from some Bosses and some fighters just to open the appetite.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZL1bkmg3zZomyX8-pxsJ40-kqxNBMDFBZYZsCCh0008a-kBaoYmg3vkHEZeNICgVVejtVJcadgSVDjyCmbxRE8o3qhEl0GEOiU2rU67PIs8O_GI0gWuwfxaaibzeiaGXzUyvt3JHm92q/s1600/ACEofSPACE_EnemyVessel01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZL1bkmg3zZomyX8-pxsJ40-kqxNBMDFBZYZsCCh0008a-kBaoYmg3vkHEZeNICgVVejtVJcadgSVDjyCmbxRE8o3qhEl0GEOiU2rU67PIs8O_GI0gWuwfxaaibzeiaGXzUyvt3JHm92q/s400/ACEofSPACE_EnemyVessel01.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIuQe6xO7sqyQYNUTCWNsPjV_9v2eotlQXCzt1sySge_6_dElrpnZJugrOskFwp7-7mv0h8FLViVAXznVocsYHDTguWr62LXDk1s3KfxGDVJ96aW8X29s7SSbBE-4x0D7uJ_A3P8teiL41/s1600/ACEofSPACE_EnemyVessel02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIuQe6xO7sqyQYNUTCWNsPjV_9v2eotlQXCzt1sySge_6_dElrpnZJugrOskFwp7-7mv0h8FLViVAXznVocsYHDTguWr62LXDk1s3KfxGDVJ96aW8X29s7SSbBE-4x0D7uJ_A3P8teiL41/s400/ACEofSPACE_EnemyVessel02.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyJzwPqt2OBtye1mwke6R180vWYSPmx3UzBAsq0nrAUiFD8ac9-o_FYpwFouSPDn5DubuJlU55zzz3jT4xtrmsz6-dy2Sn4A_s6Mcsd5hQW1c_GbmbdwnOQn7XU_ItEiDF6KcUQlcy2EUK/s1600/ACEofSPACE_EnemyVessel03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyJzwPqt2OBtye1mwke6R180vWYSPmx3UzBAsq0nrAUiFD8ac9-o_FYpwFouSPDn5DubuJlU55zzz3jT4xtrmsz6-dy2Sn4A_s6Mcsd5hQW1c_GbmbdwnOQn7XU_ItEiDF6KcUQlcy2EUK/s400/ACEofSPACE_EnemyVessel03.png" width="400" /></a></div>
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Hope you like the post and don't forget to download the game from Google Play, click <a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.aceofspace" target="_blank"><b>HERE</b></a>.</div>
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Cheers</div>
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-49793703068703768372016-12-14T08:57:00.000-08:002017-02-12T12:12:48.381-08:00ACE of SPACE more improvements.<br />
Hello,<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiebURNUasANMik3DUqeAmIW3nfW1Vue2jSHmkzUG5ALuXV1B9Y2RMMU-JwKW_6E_ikPJ3VKjL_WVLslw40jTis2vGmkc-fseWruWi0SAe81pHqqcT9emPHqF2E7DgiteC3X-TsQwt4Gv2j/s1600/AceOfSpace_Boss01.mp4" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiebURNUasANMik3DUqeAmIW3nfW1Vue2jSHmkzUG5ALuXV1B9Y2RMMU-JwKW_6E_ikPJ3VKjL_WVLslw40jTis2vGmkc-fseWruWi0SAe81pHqqcT9emPHqF2E7DgiteC3X-TsQwt4Gv2j/s400/AceOfSpace_Boss01.mp4" width="400" /></a></div>
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As soon has i got the time to put my hands again on the Ace of Space, i've notice that many things has to be changed for a better gameplay and feeling. After seeing this <a href="https://www.youtube.com/watch?v=1aBjTa3xQzE" target="_blank">tutorial</a> about following a path using Waypoints I've managed to create some paths (using Arrays) and put the enemies follow them. Unfortunately it was not perfect, as I'm using Pooling Objects on Unity, after the second round became active they start to use only one path, this was (and still is) a major problem. After reviewing the code over and over again, managed to put the enemies random choosing the paths available in the array every time they became active on the Scene, with a minor error that is, if they start on path one and another enemy enters on path two, the path one enemy goes the path two also. DAMN IT!!! almost done.<br />
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After battling for some days in this problem I've managed to solve part of the problem not in the coding but trying to create the paths in a way that this bug not affect too much on the gameplay. Some times we have to fight with the weapons we are used to.<br />
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All this start to frustrate me a bit, so the best way to avoid the frustration is to (if we had the chance to do this) back off and start doing other game relative stuff. Some of the stuffs were creating content for the Social Networks in <a href="https://twitter.com/inpixelwetrustg" target="_blank">Twitter</a> and <a href="https://www.facebook.com/inpixelwetrustgames/" target="_blank">Facebook</a>. Other were to implement more functions on the enemy BOSS. The first enemies they had only one stage, so like a good BOSS, I had to implement that features all the BOSS's have, they don't be killed at first. a big spaceship like this it as to be destroyed by turns. I'll stop witting with this poor english, that I apologise, and start to show you images and some videos about the paths and the new BOSS improvements.<br />
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Here we have the "one stage BOSS"</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJjEHOz-JOWBGljBaxiplCLsKcWZJRGzOZfzIppL2cS5CMOa0tKt4mbiZZZwZ_ga8C5_Uilb6uNKJ43uN2uCt2E0MvmutzgWzV46F8fy7sB55sDvs8IAe0t2fS2e7EIlfUgGRpabhMVfU1/s1600/AceOfSpace_Boss01_Phases01.mov" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJjEHOz-JOWBGljBaxiplCLsKcWZJRGzOZfzIppL2cS5CMOa0tKt4mbiZZZwZ_ga8C5_Uilb6uNKJ43uN2uCt2E0MvmutzgWzV46F8fy7sB55sDvs8IAe0t2fS2e7EIlfUgGRpabhMVfU1/s320/AceOfSpace_Boss01_Phases01.mov" width="320" /></a></div>
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Here the BOSS destroyed by turns</div>
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As you notice, the background is different from one video to another, this is because the ACE of SPACE had more improvements in the gameplay, see this <a href="http://akhan74.blogspot.pt/2016/11/ace-of-space-more-levels-design.html" target="_blank">post</a> to read about it.</div>
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Next post I'll show you more enemies boss, fighters, bombers, and so on.</div>
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see more updates here:</div>
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<a href="http://twitter.com/inpixelwetrustg" target="_blank"><br class="Apple-interchange-newline" />@inpixelwetrustg</a> </div>
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<a href="http://facebook.com/inpixelwetrustgames">facebook.com/inpixelwetrustgames</a><br />
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See you soon!!</div>
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-3683580372734919342016-11-30T07:27:00.000-08:002017-02-12T12:14:18.460-08:00ACE of SPACE more levels DesignHello,<br />
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ACE of SPACE has the V8ORS-Flying Rat base code on it and was thought on a Endless gameplay. As I implement more enemies to the game, the first Alpha test was launched and the feedbacks start to eat me. The one I consider the most important was the game lag, this was worst in the old phones.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1mZwhlkrtLwO9r329KlIaOFZt4muYH75436llXGyIcleNO6DY1fdfPFhw3eA51nXQnoCukbIwACRi8gdToaKintw7UNhV3CVJZfTv5NTO__eiFvHdy7eWs-mYbU1CtirmeiNV17P3wW6f/s1600/SpaceLevel_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1mZwhlkrtLwO9r329KlIaOFZt4muYH75436llXGyIcleNO6DY1fdfPFhw3eA51nXQnoCukbIwACRi8gdToaKintw7UNhV3CVJZfTv5NTO__eiFvHdy7eWs-mYbU1CtirmeiNV17P3wW6f/s400/SpaceLevel_01.png" width="100" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRgW-4VOIYAPhU0VGgcoQ5a5eDrbUaX-Ch1RX09pdm7g2RzWzTcoXnbbaZRBcLMl-fUYhg6Gw1XlBI-ajWfl8dHQiSy44TDu_2pCRUcxUptRpPebqz-E9COHvnoUYEYHd4zlEpGa8hPOsp/s1600/SpaceLevel_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRgW-4VOIYAPhU0VGgcoQ5a5eDrbUaX-Ch1RX09pdm7g2RzWzTcoXnbbaZRBcLMl-fUYhg6Gw1XlBI-ajWfl8dHQiSy44TDu_2pCRUcxUptRpPebqz-E9COHvnoUYEYHd4zlEpGa8hPOsp/s400/SpaceLevel_02.png" width="100" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEeblE2xrNoC09eh8h3e39XZbFFHOsYl2xEMvN91EUu3_Ry7f5yiZ12JrROhfamosmxpC5auY86-pwmEyKUfVCEN3124lVjXGHXkYIlKE3gAbXQy74vHfcwT9-7Hcd_AtvevAkvvGwck59/s1600/SpaceLevel_03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEeblE2xrNoC09eh8h3e39XZbFFHOsYl2xEMvN91EUu3_Ry7f5yiZ12JrROhfamosmxpC5auY86-pwmEyKUfVCEN3124lVjXGHXkYIlKE3gAbXQy74vHfcwT9-7Hcd_AtvevAkvvGwck59/s400/SpaceLevel_03.png" style="cursor: move;" width="100" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYy7a1kiFDYJqqWWRaSEGBn_sB_KTlJlVqy80f15mT_RetGtzb6pkGPC5b-KxOoYzkl8eFH2UCEwFmHQFhNjN5Z9aMTIv4ORelmMRFUcOD7xTrPN46nYQQaJU17OXKp2AQCr28RHrmd-_/s1600/Level_04_BackImage.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYy7a1kiFDYJqqWWRaSEGBn_sB_KTlJlVqy80f15mT_RetGtzb6pkGPC5b-KxOoYzkl8eFH2UCEwFmHQFhNjN5Z9aMTIv4ORelmMRFUcOD7xTrPN46nYQQaJU17OXKp2AQCr28RHrmd-_/s400/Level_04_BackImage.png" width="100" /></a></div>
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<br class="Apple-interchange-newline" />This was caused for the increment of more Enemies to the game. The solution was to make it by levels, increasing the workload more than I was expecting, with that, more time to develop the game,<br />
but it had to be done and quickly.<br />
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<span style="text-align: center;">I've created some Backgrounds to start implementing all the code and UI necessary to make it work.</span><br />
Here's the Backgrounds made for the levels 01 to 04, the one's made so far.<br />
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The UI for the game changed a bit, see the previously post <a href="http://akhan74.blogspot.pt/2016/10/ace-of-space-ui-design.html" target="_blank">here</a>.</div>
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Hope you're enjoying the game and the Blog, follow me on the Social Networks for more.</div>
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<a href="http://twitter.com/inpixelwetrustg" target="_blank">@inpixelwetrustg</a> </div>
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<a href="http://facebook.com/inpixelwetrustgames">facebook.com/inpixelwetrustgames</a></div>
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-50315048648714341722016-11-25T07:04:00.003-08:002017-02-12T12:14:52.687-08:00INKTOBER ChallengeHello, back again,<br />
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Sorry for not posting sooner, but I've been doing some art and animations from a well know Portuguese game studio, some Illustration and Design works also.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZTneR2mebfu47Sp1XUop4NLirkN8fGaaYxnupQA-v1V9KsvmYP3H21A6kqEnGqAp2f_2-s_yeGJBcVbzvnRR-UvzCtZMEhmPYoUiefDLT1l_2q8hWuStQg02Q1xLv_P8KKuENbdBVYHy6/s1600/Inktober_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZTneR2mebfu47Sp1XUop4NLirkN8fGaaYxnupQA-v1V9KsvmYP3H21A6kqEnGqAp2f_2-s_yeGJBcVbzvnRR-UvzCtZMEhmPYoUiefDLT1l_2q8hWuStQg02Q1xLv_P8KKuENbdBVYHy6/s320/Inktober_01.jpg" width="320" /></a></div>
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October is time for the <a href="http://mrjakeparker.com/inktober" target="_blank">Inktober</a> challenge, created by the great <a href="http://mrjakeparker.com/" target="_blank">Jake Parker</a>, It's aimed to every artist or not, to make and share a ink made draw!<br />
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For the professionals who use a graphic tablet like me, this is a opportunity to go back to real ink drawing. For the those who don't draw, a chance to do it everyday and see the progress in the end of the month. A chance to show that only with hard work we can draw better, there's no such things has "you're born with the drawing skills, I'm not!!"<br />
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Without delays, let me show all the draws I've made for Inktober. Starting from day one.<br />
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fast</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSwYXfLBu2i65-jtJwQ8WXU2jW-_i7re26DkIEwNNyR_rTOX3_GLo24NFJYSHe8s7wEzTs6pwh88Pslp8dX7jRLlMRKgpiPxmF-7Lr62TeiOtin6Fd32qWEm6tpOjaymwphFUKZcsZ1Psc/s1600/Inktober_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSwYXfLBu2i65-jtJwQ8WXU2jW-_i7re26DkIEwNNyR_rTOX3_GLo24NFJYSHe8s7wEzTs6pwh88Pslp8dX7jRLlMRKgpiPxmF-7Lr62TeiOtin6Fd32qWEm6tpOjaymwphFUKZcsZ1Psc/s320/Inktober_02.jpg" width="240" /></a></div>
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noisy</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-mflR9yl2hAaj9tOTsbSSMfyN5sbaCMjgoz_rYMtd5dFEHDHigQUOZJDsOKVz3xfKzp9ilL37M1UI-PK1BjDTPWUwM5v60Pz2HuxBmJlYIpiZsJ4yhyphenhyphen5_BXcZWIiMDRbaLeYiYq2A3NF8/s1600/Inktober_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-mflR9yl2hAaj9tOTsbSSMfyN5sbaCMjgoz_rYMtd5dFEHDHigQUOZJDsOKVz3xfKzp9ilL37M1UI-PK1BjDTPWUwM5v60Pz2HuxBmJlYIpiZsJ4yhyphenhyphen5_BXcZWIiMDRbaLeYiYq2A3NF8/s320/Inktober_03.jpg" width="320" /></a></div>
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collect</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj16aVTahuPUeARRiSUF1cey6rjy3rKA6e9aeB2ncRKR6hdcAXpsKfnf_V2brBQ2-iE2jgyY8rS_H1KCdTOTuSGNaSZjqghn1HVHyUHnYJnCFXpdX5UT2eesomC95LJccqEG78CBpov1_Rv/s1600/Inktober_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj16aVTahuPUeARRiSUF1cey6rjy3rKA6e9aeB2ncRKR6hdcAXpsKfnf_V2brBQ2-iE2jgyY8rS_H1KCdTOTuSGNaSZjqghn1HVHyUHnYJnCFXpdX5UT2eesomC95LJccqEG78CBpov1_Rv/s320/Inktober_04.jpg" width="240" /></a></div>
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hungry</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbMLxyImhcu2ItqQFw6Len_r9bjpvxG6TYp3u5SxMzP6kB8ENI-3xaUmXGdprNkWz0Si75NWN2YC1wEIAYsdIrS8vMfyu_NSNEQikyZy0TOGGtLLBVSxhOpfpXzJ1Blazas32c5aB1d9Fe/s1600/Inktober_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbMLxyImhcu2ItqQFw6Len_r9bjpvxG6TYp3u5SxMzP6kB8ENI-3xaUmXGdprNkWz0Si75NWN2YC1wEIAYsdIrS8vMfyu_NSNEQikyZy0TOGGtLLBVSxhOpfpXzJ1Blazas32c5aB1d9Fe/s320/Inktober_05.jpg" width="240" /></a></div>
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sad</div>
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lost</div>
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rock</div>
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broken</div>
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jump</div>
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transport</div>
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worried</div>
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scared</div>
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tree</div>
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relax</div>
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wet</div>
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battle</div>
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escape</div>
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flight</div>
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squeeze</div>
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big</div>
<br />
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little</div>
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slow</div>
<br />
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one dozen</div>
<br />
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tired</div>
<br />
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box</div>
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creepy</div>
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burn</div>
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surprise</div>
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wreck</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrRbr0OmgYLxTmx5Ay9AADyTrPmhSqeI9j4c8Vo8c1-OpRcutRJYHEAPBko61BfJSMnpq6ZQwLR0ICQQdqqp6ugGd_9qFbSNrF9HDg9i6AeR1VqjDHfbmgMybRMMVrnQD-0ymMvpVpzkYW/s1600/Inktober_31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrRbr0OmgYLxTmx5Ay9AADyTrPmhSqeI9j4c8Vo8c1-OpRcutRJYHEAPBko61BfJSMnpq6ZQwLR0ICQQdqqp6ugGd_9qFbSNrF9HDg9i6AeR1VqjDHfbmgMybRMMVrnQD-0ymMvpVpzkYW/s320/Inktober_31.jpg" width="320" /></a></div>
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friend</div>
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You can see my <a href="https://www.instagram.com/deivis_tavares/" target="_blank">Instagram</a> with more stuff!AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-62208518069660564572016-10-18T05:19:00.000-07:002017-02-12T12:15:05.587-08:00The hard work of promoting a game <div dir="ltr">
When we first approach to making a game we think "doing a game will be a huge project!!". If making a Site sometimes all the UX studies we made, where to put the content, what is more relevant and so on take time and work, making a game is that elevated by two hundred times!!</div>
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In a game you have the Story, the Game Document, Game Art, Ui Design, User Experience, Sound and the coding and this is not as simple and in a small scale like a webpage.</div>
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Besides this, the most part of the time it's all done by one person, like my case.</div>
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<a name='more'></a><br /></div>
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When you finish your game and think that is all done, you're completely wrong, because now is where the big percentage of work start's. I'm talking about the publishing and reach to the people, don't forget that almost 500 games reaches to the stores everyday (I'm talking only the one's made in <a href="https://unity3d.com/" target="_blank">Unity3D</a>), so you have to battle with all this games and lots of them have big budget to use it on advertising, in my case I didn't use nothing on advertising.</div>
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<br /></div>
<div dir="ltr">
The <a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors" target="_blank">V8ORS-Flying Rat</a> was my first ever game I've made, in this one all the work was made by me besides the coding part, this one a friend of mine invest in a programming team and after they received the game document they start to implement him on <a href="https://unity3d.com/" target="_blank">Unity3D</a>. The deal was when they finish the game I could use the Unity Project by myself, so i did that to learn, as I posted before. </div>
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This game was my first little approach to the industry, understand it, see how it works and the most important. . . . MAKE A GAME, a simple basic game, one so simple that it could be done in a few months, and this is very important, there's nothing like making things and don't let them live only in our head. This gave me lot of knowledge, I've learned from the errors and in ACE of SPACE I'm trying not to make them again.</div>
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One big error was not feeding the social networks while the game was on development, this is very important, makes you grow in the social network, makes you visible. You have to create the buzz, post and talk about the game before it's done, for people start following you while in development, show the improvements, begin to grow your connections. If you launch a game in the stores without making all this work before, it's very hard for your game to reach to the audience, remember that's a lot of people doing games and good games.</div>
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So don't forget, make the game and build your Social Network at the same time, show your improvements, create a strong communication about it, keep active.</div>
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<br /></div>
<div dir="ltr">
If you want to Follow me:</div>
<div dir="ltr">
<a href="http://twitter.com/deivistavares" target="_blank">@deivistavares</a></div>
<div dir="ltr">
<a href="http://twitter.com/inpixelwetrustg" target="_blank">@inpixelwetrustg</a> </div>
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<a href="http://facebook.com/inpixelwetrustgames">facebook.com/inpixelwetrustgames</a></div>
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<br /></div>
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Cheers</div>
<div dir="ltr">
Deivis</div>
AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-69961623406280699272016-10-12T04:33:00.003-07:002017-02-12T12:15:41.486-08:00ACE of SPACE - UI Design<div class="separator" style="clear: both; text-align: center;">
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After creating the logo, it's time to change al the UI to the new image.<br />
The first screenshot is from the Main Menu. The first approach is to keep it simple and straightforward.<br />
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO5tRUVz9bVNB0U10C_145uzovx_E9llK8pOdECaPKAXQO4-Wj70Lpd_uc8jl2dpmj9QBNhlnTyI6PYBexdrR8aRNkkUWPybd2rlklfIsoJPpw85WjteqRezPXT9fdX1ubF98uu1FvQaZr/s1600/ACEofSPACE_MainMenu.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO5tRUVz9bVNB0U10C_145uzovx_E9llK8pOdECaPKAXQO4-Wj70Lpd_uc8jl2dpmj9QBNhlnTyI6PYBexdrR8aRNkkUWPybd2rlklfIsoJPpw85WjteqRezPXT9fdX1ubF98uu1FvQaZr/s400/ACEofSPACE_MainMenu.png" width="250" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Main Menu</td></tr>
</tbody></table>
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<a name='more'></a><br /><br />
The Main Menu has the basic functionality, the New Game Button, Levels Button and Credits.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgni0QdhGN03Oi6Do7sBr2p9TIXrJ_mW8C7yyvFSb7yG9TFXXjpppj3f2cEhZTc-oTQdRK5LSGqdQOyYeVPOJ4dkPSvDUwseZoJbYt-Z73q0CHpMJVDG04CV_EZ-ShnaJ5fO7Y9i03SkbZV/s1600/ACEofSPACE_LevelsMenu.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgni0QdhGN03Oi6Do7sBr2p9TIXrJ_mW8C7yyvFSb7yG9TFXXjpppj3f2cEhZTc-oTQdRK5LSGqdQOyYeVPOJ4dkPSvDUwseZoJbYt-Z73q0CHpMJVDG04CV_EZ-ShnaJ5fO7Y9i03SkbZV/s400/ACEofSPACE_LevelsMenu.png" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Levels Menu</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ECotOo4GsblRtIYpmCJ6fQ1OT3ApGYgRTsROHZ24wLaMoTzUVhvST2l5IaxxGR-mOozF7MKO0O6lOZo56XNpdS9S94-Q9k9jU-fy9Tk7asCkquOPDDI2krvKt4vipI8VUjTbAyHhjwN2/s1600/ACEofSPACE_Credits.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2ECotOo4GsblRtIYpmCJ6fQ1OT3ApGYgRTsROHZ24wLaMoTzUVhvST2l5IaxxGR-mOozF7MKO0O6lOZo56XNpdS9S94-Q9k9jU-fy9Tk7asCkquOPDDI2krvKt4vipI8VUjTbAyHhjwN2/s400/ACEofSPACE_Credits.png" width="250" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Credits Menu</td></tr>
</tbody></table>
<br />
The game starts with the basic instructions, Grab Your SpaceShip and how to use the Bomb.<br />
<div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy5IFuZSdfctDHLO4k2tYG7aHC8SQiriHAaQpJ7miHVX1Y8e_CuF15CFNNnri9Qnks7rZecUXLBaYStzZCqaZUPxJUjYC2fE3NkePqxFk1cA19OMvrF_ynEmFv3Iz_ku6EopJPGWhsXj9F/s1600/ACEofSPACE_InGameGrabYourSpaceShip.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy5IFuZSdfctDHLO4k2tYG7aHC8SQiriHAaQpJ7miHVX1Y8e_CuF15CFNNnri9Qnks7rZecUXLBaYStzZCqaZUPxJUjYC2fE3NkePqxFk1cA19OMvrF_ynEmFv3Iz_ku6EopJPGWhsXj9F/s400/ACEofSPACE_InGameGrabYourSpaceShip.png" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grab Your SpaceShip</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZA8WqvjBYcIWf0B735OmlDaAhG4sRELJTLG2jG6bGSisPQuQ7dH8p78G9d4-V1Io97lMSTPt_Z528soQ4zzjOH1hzImwwVJaCEexGBQlsFv3IICgEpPv5FkOsAxNWbbI_isls6ycMms10/s1600/ACEofSPACE_InGameSwipeToUseBomb.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZA8WqvjBYcIWf0B735OmlDaAhG4sRELJTLG2jG6bGSisPQuQ7dH8p78G9d4-V1Io97lMSTPt_Z528soQ4zzjOH1hzImwwVJaCEexGBQlsFv3IICgEpPv5FkOsAxNWbbI_isls6ycMms10/s400/ACEofSPACE_InGameSwipeToUseBomb.png" width="250" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Swipe To Use Bomb</td></tr>
</tbody></table>
<div>
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<div>
After this is like hell! Try to survive against all the Enemies attacks, use the bomb, remember your quick reflex from the good old days you spent on the arcades Shoot'Em Ups, if you don't play arcades Shmups, you have to do it!</div>
<div>
<br /></div>
<div>
Let's see more UI Design from the In Game. You have all the needs when playing it. The Pause at the bottom left, th score in the top surrounded by the Health manager at the left and the Bomb Manager at the right. The Bomb after using it it will be charged by killing enemies, the more you kill the bomb will be charged faster.</div>
<div>
The Pause button enables you to start a new game, resume the game and mute the sound, probably the Level Select Button will be implemented in the future.</div>
<div>
When you die, shows up the End Game Menu, there's two types this kind of menu, when you die and reach the HighScore, and when you die whit less points than the HighScore.</div>
<div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin0sPRhIjUsZEFyhzBjQRaKrUGdJuMwBcTlRUGW-TssamrF7oTDV_h00T-iro5vkVs4XMYOiVk63a9U-F51BP_ZPQS0rKfaWNnUFO3tPc5z5SGJGTxG6zuyFbOElHf4ME_3tuk2XnRaM4R/s1600/ACEofSPACE_InGame.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin0sPRhIjUsZEFyhzBjQRaKrUGdJuMwBcTlRUGW-TssamrF7oTDV_h00T-iro5vkVs4XMYOiVk63a9U-F51BP_ZPQS0rKfaWNnUFO3tPc5z5SGJGTxG6zuyFbOElHf4ME_3tuk2XnRaM4R/s400/ACEofSPACE_InGame.png" width="252" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In Game Ui Design</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd7WpqxgosTdrMh0MqWDcLQCAoi5PQXqTolGOMRj4XHRTZJH4-2-TMxtofoEIsp__LfbSRCPnXhW8WoGV6aNRrvPJ0DxXDcPtGejmcr4vIxLseaXtRzGb9ZDzolRpftYcixRT5njuWnSma/s1600/ACEofSPACE_Pause.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd7WpqxgosTdrMh0MqWDcLQCAoi5PQXqTolGOMRj4XHRTZJH4-2-TMxtofoEIsp__LfbSRCPnXhW8WoGV6aNRrvPJ0DxXDcPtGejmcr4vIxLseaXtRzGb9ZDzolRpftYcixRT5njuWnSma/s400/ACEofSPACE_Pause.png" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In Game Pause Menu</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOG6SR1f1jmsI1KZKxgRLKh0NnlYyZAArebbLNWAUii1AzGrMQIHp73L3JM8Zy4ZfPnzJGVBQnIrZJWAVIBGcahOvYsWj8CkBfiwbZ2uVjMomJ8EXrnjCbFiwwkb9m7P9gfwd6mafCjlLb/s1600/ACEofSPACE_InGameYOUDIE.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOG6SR1f1jmsI1KZKxgRLKh0NnlYyZAArebbLNWAUii1AzGrMQIHp73L3JM8Zy4ZfPnzJGVBQnIrZJWAVIBGcahOvYsWj8CkBfiwbZ2uVjMomJ8EXrnjCbFiwwkb9m7P9gfwd6mafCjlLb/s400/ACEofSPACE_InGameYOUDIE.png" width="248" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No HighScore</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdeG81-_taPh8SpfGXNUvxpNj7mOpIUjBjL_8tSO9P_EJpGkpp6mKc9I0c9j1AYl5QrZHWjbL6EDOvyZomDv8YZ9fqgjhYMT0cPV7tsX7aEAmT3dqNmvk1Yt_LvZsS2CL3rmp46aIbNsqA/s1600/ACEofSPACE_InGameYOUDIEHighScore.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdeG81-_taPh8SpfGXNUvxpNj7mOpIUjBjL_8tSO9P_EJpGkpp6mKc9I0c9j1AYl5QrZHWjbL6EDOvyZomDv8YZ9fqgjhYMT0cPV7tsX7aEAmT3dqNmvk1Yt_LvZsS2CL3rmp46aIbNsqA/s400/ACEofSPACE_InGameYOUDIEHighScore.png" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With HighScore</td></tr>
</tbody></table>
<div>
<br />
Every time you reach new enemies wave attacks, there's some encouraging sentences for you to keep up fighting like's there's no tomorrow!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYUkQX7NZ5D1g47jIp2YQnDdtWfHAwAxywT-yb3I-FJEvUm_5uqGSkhDBFioI9VJucp6YMTM93LjuvLr-bFlWtfjbHztixmQgkQquz5c-oUwkk07ah1uTbTM23Ng4u2O7eHK7I8KYV-KAn/s1600/ACEofSPACE_InGameSentece03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYUkQX7NZ5D1g47jIp2YQnDdtWfHAwAxywT-yb3I-FJEvUm_5uqGSkhDBFioI9VJucp6YMTM93LjuvLr-bFlWtfjbHztixmQgkQquz5c-oUwkk07ah1uTbTM23Ng4u2O7eHK7I8KYV-KAn/s400/ACEofSPACE_InGameSentece03.png" width="251" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYDLGr59n2EqNGvUwdyrNQ710lSd-fk3kHGi3dT-ZbuYvYbQkEjCHmC8ZOt4B9M7Umf-SsCaNXEWVFX0Zs51V82wRrUe6Y59-vps9r-CfgE6O7x7Va0crnEruQR4SclTy-52hvrEpfAa88/s1600/ACEofSPACE_InGameSentece04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYDLGr59n2EqNGvUwdyrNQ710lSd-fk3kHGi3dT-ZbuYvYbQkEjCHmC8ZOt4B9M7Umf-SsCaNXEWVFX0Zs51V82wRrUe6Y59-vps9r-CfgE6O7x7Va0crnEruQR4SclTy-52hvrEpfAa88/s400/ACEofSPACE_InGameSentece04.png" width="247" /></a></div>
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Finally the Levels are implemented, not as i pretend but at least they work, so it means that there's a lot of levels and enemies spaceships to do, stay alert for more news.<br />
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Cheers!<br />
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AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-37161300766951062672016-05-30T03:29:00.001-07:002016-05-30T03:29:40.946-07:00The name and logo<div dir="ltr">
After selecting from a huge list of possible names, ACE of SPACE was the name chosen for the game.</div>
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The next step was to make the logo. Of course it wasn't at first, after making some sketches, it was time to make it on the computer.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKsmokMmmCGbTdInxdtNZ1g7woisuspt_usAKtKjka_mkNI8QYcd_lshyxpQX8gsUubHoAcLRiKfw4gtfd3R_8hXMoH3b44wCnQhLHa4MecLdr8wmemFOcabnzLZzBdcNXLoSZ7S23Dl19/s1600/FB_IMG_1464436752475.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKsmokMmmCGbTdInxdtNZ1g7woisuspt_usAKtKjka_mkNI8QYcd_lshyxpQX8gsUubHoAcLRiKfw4gtfd3R_8hXMoH3b44wCnQhLHa4MecLdr8wmemFOcabnzLZzBdcNXLoSZ7S23Dl19/s640/FB_IMG_1464436752475.jpg" /></a></div>
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The main idea was to create a badge, like the one's used by the WW II pilots and appealing to use it on a t-shirt. I think that the goal was achieved. </div>
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AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-42198514504232926782016-05-23T10:09:00.001-07:002017-02-12T12:19:07.607-08:00Programming learning curve - Creating a SHMUP<div dir="ltr">
My adventure in the programming world has been improving step by step.</div>
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It's very rewarded to being able to implement improvements, understand the code and what it does.<br />
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<b>The new improvements made were</b>:</div>
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- Different <b>squad formation</b></div>
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- New <b>path flight</b> from the enemies</div>
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- <b>Health Manager</b>, now you get the chance to being hit 5 times and if catch the Energy Box it will increase to the max.</div>
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- A <b>Bomb</b>, to use when is your last resource, or not! It works by points, after using the Bomb it starts active after x points.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixRigbz3Jabdnh7EwCEjF7PypvWCul4tqkVBY-O3F6TQPf0qgZ21AwI-UaR4nfTNghhtInZ_L12CnigIsz0ksfjW4o5mq4FdAT2LoYqNal5I20H3mfNg7zSsx-me1a1C-1KSzH7360jIFI/s1600/AceOfSpace_ScreenShot_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixRigbz3Jabdnh7EwCEjF7PypvWCul4tqkVBY-O3F6TQPf0qgZ21AwI-UaR4nfTNghhtInZ_L12CnigIsz0ksfjW4o5mq4FdAT2LoYqNal5I20H3mfNg7zSsx-me1a1C-1KSzH7360jIFI/s400/AceOfSpace_ScreenShot_01.png" width="225" /> </a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8N5WguIFXcAohagI41em5XVq8PNiDaJR7UPKZLwTenvSaRBJviXVpFE1_0TM1RJn5AZQ73yKVf-kk1kg9Wwi4LA64ysckuovvrIGLgYmUevS_uGG4FjeAuVdgEx9UsYnzaLOOY8Mtmv3i/s1600/AceOfSpace_ScreenShot_02.png" imageanchor="1"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8N5WguIFXcAohagI41em5XVq8PNiDaJR7UPKZLwTenvSaRBJviXVpFE1_0TM1RJn5AZQ73yKVf-kk1kg9Wwi4LA64ysckuovvrIGLgYmUevS_uGG4FjeAuVdgEx9UsYnzaLOOY8Mtmv3i/s400/AceOfSpace_ScreenShot_02.png" width="225" /></a></div>
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At this moment I'm creating the <b>Level Menu</b>. It will work with the score, because the V8ORS was not made to have levels, the difficulty is increased by points, when the player reaches a certain points the next attack is launched. I'm using the this score to unlock the Levels and now it can be played from the unlocked levels made so far.<br />
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<a href="http://inpixelwetrustgames.com/images/gifs/AceOfSpace_GameDev_02_.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://inpixelwetrustgames.com/images/gifs/AceOfSpace_GameDev_02_.gif" width="400" /></a></div>
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In this screenshot it can be seen the Health Manager on top and the Slide Bar at the bottom is the Bomb Manager. This UI is still dummy, just testing if everything is ok.<br />
Speaking of that, i'm already working on the UI, I already had the name, working on the logo, and therefore the UI. Probably it would be the next post.<br />
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Stay tuned for more news!!</div>
AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-64076511607340994032016-05-03T03:49:00.000-07:002016-05-03T03:52:19.015-07:00Some SpaceShips concepts<div dir="ltr">
Meanwhile, I've made some SpaceShips concepts for another Shoot'Em Up game, that's the kind of game I really like.<br />
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The lowpoly style is still present, it's a matter of taste, i really like this kind of 3D!<br />
The game happens in the deep space, there's no name for it yet, but yesterday one came in a brainstorm and in the next post it's possible that I reveal it.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpa7ImSIebLISulsw_Ha4BkYl8DZbwb4wk36fMm4zg87t0zeyyfhUBEs_xuNt7QAjdS-1zSEXzaM9Tlcnx1fLUJxXXDCOVt1vm3ip6h25woRzG5u_Nje3ZjkzShHSseamtSbsjCp82HCGV/s1600/InPixelWeTrustPromotional_01low.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="In Pixel We Trust Shoot'Em Up" border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpa7ImSIebLISulsw_Ha4BkYl8DZbwb4wk36fMm4zg87t0zeyyfhUBEs_xuNt7QAjdS-1zSEXzaM9Tlcnx1fLUJxXXDCOVt1vm3ip6h25woRzG5u_Nje3ZjkzShHSseamtSbsjCp82HCGV/s400/InPixelWeTrustPromotional_01low.png" title="In Pixel We Trust Shoot'Em Up" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shoot'Em Up Concepts</td></tr>
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I'll be using the V8ORS-Flying Rat base code and work from there. Already disable the Facebook login he has, put more movement on the enemies but the most important was the starting of understanding the code.<br />
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More features like a Health Bar, a Energy Box that you can pick up and restore some of the Health lost.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQQeUUWQBtN2OlTWIdA6pnch4Dk3CSPVbpIpJF8yh8BIB9nZ54JqNTQYYyIN4gFfpbrIPFQ3WpU390DUCfYxv6P-BE2CCn6JlX2ny6YLvSPRudb0CY_KK8j8wS8fQ7t8lvwgip-Lf7k5x8/s1600/InPixelWeTrustPromotional_02_low.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="In Pixel We Trust Shoot'Em Up" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQQeUUWQBtN2OlTWIdA6pnch4Dk3CSPVbpIpJF8yh8BIB9nZ54JqNTQYYyIN4gFfpbrIPFQ3WpU390DUCfYxv6P-BE2CCn6JlX2ny6YLvSPRudb0CY_KK8j8wS8fQ7t8lvwgip-Lf7k5x8/s400/InPixelWeTrustPromotional_02_low.png" title="In Pixel We Trust Shoot'Em Up" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Shoot'Em Up Concepts</span></td></tr>
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previous features will be:<br />
- A bomb that will destroy everything in the screen.<br />
- Big bosses to destroy.<br />
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Hope you guys like the first concepts.<br />
Cheers!!<br />
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AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-84917825400561324222016-04-01T03:00:00.000-07:002016-04-10T03:56:13.007-07:00V8ORS-Flying Rat improvementsSpent the last days improving the V8ORS-Flying Rat, after a battle with the ChartBoost plugin, I have to thank the ChartBoost team and Sy DAo in special for the big help he gave me to solve the problem.<br />
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After this issue I was able to upload the App to the store, but another error was happening, this time it was the Version "it has to bee higher than the previous one". After a quick search, I was able to solve it. Now i have a Language problem, it seems that the Facebook SDK put's more language and now I have this error to solve, I'm going to attempt to unpublished the current Version App and then uploaded again, but first I'll see if its safe to do it like so.<br />
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Hoping this process doesn't take me more time, at this time I have some Design work to do, so it will take a while to get back to this mission.AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-4769484261956825672016-03-14T04:42:00.001-07:002017-02-12T12:20:07.188-08:00500 Downloads on V8ORS - Flying RatIt's on the little things we get strength to continue the Indie game adventure, first the 100 downloads, now the 500, hope the 1000's take less time.<br />
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It's harder to get new downloads now, there's that first boom when the game is launched and friends go and download it, the game is featured in the Play Store and we have a lot of energy and motivation to fight for. I'm still fighting for it, not so many post as I used to but the main reason is because there's not much to say about the game, no new reviews and there's no need to make post "just to make posts"!!<br />
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<a name='more'></a><br /><br />
The V8ORS - Flying Rat taught me a lot of things, it was the main reason to do it, to learn about making games and the most important thing, to publish it and to make people download it. I've learned a lot, the mails for the reviews sites are important, but there's no reply from them, time to time i change the mail "subject", that's the first thing the reviewer see's at the morning when opens the mail, it's the most important thing, a good mail subject, like the app icon on the Store, it's the first thing people see. Who many times we open a game because the app Icon is nice? The first impression breaks the wall and make the most important thing for us, developers, THE CLICK!!<br />
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AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-58097215124425653602016-03-10T11:41:00.000-08:002016-05-03T03:34:43.315-07:00Programming learningIt's time to step to another level, it's not enough to have a simple knowledge of programming, my goal is to learn C# to use it in Unity3D.<br />
As a Illustrator/Designer my way to approach to programming is not the best, I have to had a better understanding of the programming concepts, knowing what to use to solve a problem or achieve my objectives.<br />
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I've made a personal objective to create a side scroller shooter, the main reason to this approach and not the previous one, the Spy game, is because I've already have all the V8ORS 3D assets needed to the project, so I can spent my time on programming and not on creating assets and animations, the other reason is that I really love this kind of games, they are the one's that makes me playing when I have some spare time.<br />
In this version I'll try to make levels, final bosses, upgrading the airplane and make more models for the player to choose. Squads formations, more enemies and levels. In time and with knowledge perhaps more features will be added.<br />
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Stay tuned for more news!!AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-70361019014281388922016-03-10T11:34:00.000-08:002017-02-09T03:03:33.188-08:00500 Downloads on google Play StoreWe reached the 500 Downloads on the Google Play Store!!<br />it's not one million or so but we have to see even the smallest conquest as a big triumph, to keep fighting to survive in the Indie game day life.<br />When thinking about this, it's not a bad number, we spent no money on advertising it was only made by posting on the Social Networking.<br /><br />Another wave of mails to site reviews will be sent, let's hope someone opens and see more reviews on sites.<br /><br />Thanks for all who downloaded and played the game, thanks for the one's who will be playing the game, this is a great experience we have and hope to continue for more games.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPvRYkeuxJIE5sre42_Jsq7p87BYMYQb0EVW9DqKeXB6bXG9_Np0s4CqnJQstJv6tkHEGTy4Hj4Wn6kvV3a3BWn0NgnthAoueORGaRjz7P71ZE7M6o-JS1-vTBzPxrliwwRYkJi0hzF5Op/s1600/thanksFor500Downloads+.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPvRYkeuxJIE5sre42_Jsq7p87BYMYQb0EVW9DqKeXB6bXG9_Np0s4CqnJQstJv6tkHEGTy4Hj4Wn6kvV3a3BWn0NgnthAoueORGaRjz7P71ZE7M6o-JS1-vTBzPxrliwwRYkJi0hzF5Op/s640/thanksFor500Downloads+.png" width="360" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Get it at Google Play:<br /><span class="fbPhotosPhotoCaption" data-ft="{"tn":"K"}" id="fbPhotoSnowliftCaption" tabindex="0"><span class="hasCaption"><a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors" rel="nofollow nofollow" target="_blank"><span>https://play.google.com/</span><wbr></wbr><span class="word_break"></span><span>store/apps/</span><wbr></wbr><span class="word_break"></span><span>details?id=com.inpixelwetru</span><wbr></wbr><span class="word_break"></span>stgames.v8ors</a></span></span> </div><br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-89824099754238517432016-02-29T02:48:00.000-08:002016-03-01T06:44:02.927-08:00More Platform game ideasIn the previous post i started the Platform project with a idea that soon turns out not so good. Like many things in live, start over again.<br>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQSW1CgvPiFv0IGVr2SINLeSiGVcxxkKWIaBSz9mkUCx5fT4ad_8GKzZV4kaX0ue70Y7LjVicNn5N-0vPPs1RWEE6irVjqopGYS4A-xiD06m_yVE3RInLrXYgPwNLkZJ4lXVMbMkjnStVc/s1600/TheSpy_Sketchs.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="" border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQSW1CgvPiFv0IGVr2SINLeSiGVcxxkKWIaBSz9mkUCx5fT4ad_8GKzZV4kaX0ue70Y7LjVicNn5N-0vPPs1RWEE6irVjqopGYS4A-xiD06m_yVE3RInLrXYgPwNLkZJ4lXVMbMkjnStVc/s400/TheSpy_Sketchs.png" title="" width="400"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Character, scenario sketchs</td></tr>
</tbody></table>
This time the story is about a Secret Agent, who see's himself in a mission that went wrong and put's him a long sleep for decades.<br>
Inspired by the everyday news about the Market and the "importance" of the Economics, i had the idea, "why not take all these guys and put them in a game?".<br>
That's what i have done, the main story is about this Secret Agent sent to eliminate the "Dolar" a well know criminal that has been operating in the Financial Markets. Every one knows that who controls the Market controls the Governments, therefore controls everything.<br>
We saw what happened when the FMI entered in Greece, Ireland and in Portugal, the place where i live, It's very hard for us, the people, who had to pay the Banks mistakes, the politics corruption and anything else they have made it wrong and we have to pay.<br>
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With this i asked myself, "Who really are the real criminals?". The one's who are in the streets and the news talks about! Or the one's who "creates" this street thugs, because they created the Economic to collapse and therefore have all the right to avoid this collapse?<br>
Based on this i've created several criminals inspired by the the people who works in the financial world.<br>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjER781j4Q0XZRdfJ9UytgBBUhnONuzSk7_egNQD991rG3cw3cchsjybJ2b7HpghPWd3mJZmPRT10ii4m4mAJgNGcNlrnRXSghXrcT4SJ5J7jUJL36I0tpfQ_pZMx7RSKXYy_l9p4fandDD/s1600/TheSpy_characters.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjER781j4Q0XZRdfJ9UytgBBUhnONuzSk7_egNQD991rG3cw3cchsjybJ2b7HpghPWd3mJZmPRT10ii4m4mAJgNGcNlrnRXSghXrcT4SJ5J7jUJL36I0tpfQ_pZMx7RSKXYy_l9p4fandDD/s640/TheSpy_characters.jpg" width="640"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game Characters</td></tr>
</tbody></table>
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<div class="separator" style="clear: both; text-align: center;">
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Our Hero is on the right, a talented Secret Agent trained by the best. From left to right we have " Suit", "Investor", "Analist", "Banker"and finally the Boss, "Dolar".<br>
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The main characters were created, now is time to the scenarios. Based on the main idea i started to sketch images that support the story, but unfortunately my sketch book was stolen with all my things and at this moment i don't have nothing else to show besides the stuff i had in my computer.<br>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_cRczBs42gDzJdNcQMkPh89JheUtFoZRRQfvyOw5PyeOIvjeCNvX_KUHlkwew2k2mhLqgIhQzIV8WYlealKhqFMDHwq0nwfZA_GLBG043mRgm2JOO71Gfmx4YMH15xJdSJvNEWUxIpSfF/s1600/Level01_Concepts.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="72" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_cRczBs42gDzJdNcQMkPh89JheUtFoZRRQfvyOw5PyeOIvjeCNvX_KUHlkwew2k2mhLqgIhQzIV8WYlealKhqFMDHwq0nwfZA_GLBG043mRgm2JOO71Gfmx4YMH15xJdSJvNEWUxIpSfF/s640/Level01_Concepts.png" width="640"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scenario study whit actions and annotations</td><td class="tr-caption" style="text-align: center;"><br></td><td class="tr-caption" style="text-align: center;"><br></td><td class="tr-caption" style="text-align: center;"><br></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuIkoLW0UPnCY5G9GqEp9qfiLLm5LmhS9JShY3WwO8qOqVOIVC93uw8r_7C5XklGbLMZnQRBDEoIXNnpM2RyE8LBW9hgtIfovK1nDK7RB8DFrVcUGJAnyNLRXbBqXbGCsInMFP7vq8M-1t/s1600/Spy_Scenarios_Dark.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuIkoLW0UPnCY5G9GqEp9qfiLLm5LmhS9JShY3WwO8qOqVOIVC93uw8r_7C5XklGbLMZnQRBDEoIXNnpM2RyE8LBW9hgtIfovK1nDK7RB8DFrVcUGJAnyNLRXbBqXbGCsInMFP7vq8M-1t/s640/Spy_Scenarios_Dark.gif" width="640"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scenario ambient and colours studies</td></tr>
</tbody></table>
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The basic gameplay studies, interactions and "to do's" in the game, also game objects ideas, moving platforms start to take shape, next the approach to the scenario colours, light and ambiance. <br>
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Stay tuned for more news!!<br>
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<br>AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-5670121377139578422016-02-26T05:14:00.000-08:002016-03-01T06:44:38.001-08:00Platform game ideas<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBU0TYqw57MmygqYE0Vjud4b5n_g08agF5bfS8F6h_xJGbIsOvJORxuK335HCeQgTuZKJytKwozsKkSve8rkRQdQZOj4s5Y1gBP6f0Q5Wl1FcWwpDPDTp9s7H2ReQ07M_g5anOJA3Iu3j_/s1600/8386140603149115867.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBU0TYqw57MmygqYE0Vjud4b5n_g08agF5bfS8F6h_xJGbIsOvJORxuK335HCeQgTuZKJytKwozsKkSve8rkRQdQZOj4s5Y1gBP6f0Q5Wl1FcWwpDPDTp9s7H2ReQ07M_g5anOJA3Iu3j_/s1600/8386140603149115867.jpg" /></a></div>
After seeing on Youtube a tutorial about creating a Platform game, i though to myself "can i do this?" When i finish all the videos (i strongly recommend, see it <a href="https://www.youtube.com/watch?v=86Bgt--Ww7w&list=PLiyfvmtjWC_Up8XNvM3OSqgbJoMQgHkVz" target="_blank">here</a>) and all the possibilities i could do, it was time to start sketching the story, characters, scenarios and gameplay, all based on what i've learned in the tutorials and with my basic programming knowledge.<br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKL-Ucn7xn_8slUDjBQN2jXe7ieXD3oRkCNYHBEqie24R-ppUu9rMdwxZ7MpRjmE5zC0AsWEAATH_2ONfwfqT1wOniQBXxq42PWy5OhKkWHpWUuwzVL9yAsqJg6VWZnK2Xvg9qT1tUL7gu/s1600/Platform_RobotPIxelArt.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKL-Ucn7xn_8slUDjBQN2jXe7ieXD3oRkCNYHBEqie24R-ppUu9rMdwxZ7MpRjmE5zC0AsWEAATH_2ONfwfqT1wOniQBXxq42PWy5OhKkWHpWUuwzVL9yAsqJg6VWZnK2Xvg9qT1tUL7gu/s640/Platform_RobotPIxelArt.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Overall scenario sutdy</td></tr>
</tbody></table>
Things start to shape, the first story was about a ship crashed in a "trash" planet, a place where all the trash is sent, and the gravity made the rest, a giant junkyard that is orbiting around a sun.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQk6it3alLAAiv3Cw1bV7vK4tJzZ4lLy8aLwFIHU2KKe0yM4jHcBfRkjGBJlKtnHgrjiqTEWa7V8WDhLRlo8CqbljPUkU6KUryGCbHDvyC3iTpTgmWxjhFZoy1LJqP-LMkI7CAq6XeVAy0/s320/Platform_PIxelArt_Levels.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">details about the path the players has to do</td></tr>
</tbody></table>
Incredible as it looks, the planet manages to have some life on it, cyborg animals and plants mutated there. So, the ships crashes and there's only one thing that can save our wounded human pilot, is trusty Robot, he has the mission to go out and get all the parts the ship needs, avoiding the various hazards he may find in his mission.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj0BEFv8pI8okKXNmXCfFzJrrM9DC8UNfSa6U8i-1kW9J0gdJlstbRtusJYgZYmHy17GxIG-1N7p0lla-XILQMZQaebi6EAhnBA85aKrXjY4GHXfbpR9D7qjxeFELrhEsjvUv2wamIaqHJ/s1600/Sketchs.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="284" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj0BEFv8pI8okKXNmXCfFzJrrM9DC8UNfSa6U8i-1kW9J0gdJlstbRtusJYgZYmHy17GxIG-1N7p0lla-XILQMZQaebi6EAhnBA85aKrXjY4GHXfbpR9D7qjxeFELrhEsjvUv2wamIaqHJ/s640/Sketchs.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sketches</td></tr>
</tbody></table>
When doing this i felt that this is not the way, it lacks something and i didn't know what it is, meanwhile my Hard Disk broke and, like most of us, the backup i've made didn't had this process yet, "I TOLD YOU SO!!" everyone said to me :(<br />
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The time i spent in getting a new disk gave me the opportunity to clarify the idea, the concepts and realize that perhaps this was not a good idea, i'm not attempting to make the best game ever, probably in the future, for now, i just want to make games and learn about it.<br />
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<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-48312909449148559822016-02-25T04:13:00.002-08:002016-03-01T06:45:58.701-08:00The V8ORS-Flying Rat SagaThis was my first game project i've made, do all the artwork, the design, game document, sound, almost everything apart the real coding of it, but i'm learning and my next project will be a game all made by me.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsMi3Gty8ToG8iSy7ajBjoQn_KzmBoYA2KK0JRtr88iIXDrdwZengC-WWwraccq4ZuU4h8bQjkzAsuAKsqZpbS8tfh6IBIZSOtE1wSqAKSosfBSkAONueYRiq-feGqVloiIznfFY_jDvs/s1600/v8orsflyingrat_all+the+planes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgsMi3Gty8ToG8iSy7ajBjoQn_KzmBoYA2KK0JRtr88iIXDrdwZengC-WWwraccq4ZuU4h8bQjkzAsuAKsqZpbS8tfh6IBIZSOtE1wSqAKSosfBSkAONueYRiq-feGqVloiIznfFY_jDvs/s640/v8orsflyingrat_all+the+planes.jpg" width="360" /></a></div>
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The main goal of this game was to create a game like the good old arcade type of feeling. A game where you have to train your Shoot'Em Up skills to avoid enemy fire and the ability to shoot' them down, a straight forward game but with the "Easy to learn, hard to master" concept apply to it.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG4dOLoC_pq8U_MfokVfYT3ibvkpCHS0Sf84QIVym7W6CG0B21u8pK6DUj7g7PBkbE9QLLxHvzI-m6CV5_gdS7ArY-NXyD7UqHWOFJ0sjxnjpEIq4p_I0YSvEvaCnXl8DBifm3KrDqYwoL/s1600/V8ORS_Gameplay_01.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG4dOLoC_pq8U_MfokVfYT3ibvkpCHS0Sf84QIVym7W6CG0B21u8pK6DUj7g7PBkbE9QLLxHvzI-m6CV5_gdS7ArY-NXyD7UqHWOFJ0sjxnjpEIq4p_I0YSvEvaCnXl8DBifm3KrDqYwoL/s320/V8ORS_Gameplay_01.gif" width="170" /></a></div>
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it all started as a V8 Engine on airplanes, the love for the WW II aviation made the rest as a base idea. The game started to have some shape, the first prototype were tested and after a while it was launched in the Google Play Store. <br />
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Did he went well? Not really! Did i learn with it? A LOT!<br />
I didn't expected to have success at first, like most of the people think when a game is launched, i knew that when it was released almost a hundred games, or more, were released at the same time to the stores around the world.<br />
But i had to!! Instead of writing a book, i've made a game, some saying that in life everyone must plant a tree, have a child and write a book, the first ones i already made, a proud Dad, a Bonsai enthusiast, it misses writing a book, as you noticed i'm very poor at writing, so this is the reason why i've made the game.<br />
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The learning i've taken from this experienced was the most important. Know how to deal with the Ads campaigns, knowing how much do we have to had to invest in it (i had and still had none to invest on this part of the process), the small things that i never had though.<br />
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My next one i'll try to avoid the errors, apply what i learned in the process and do it in my free times, it's not possibly for now to live as a game developer and most of all with only one game of course!!<br />
<br />AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0tag:blogger.com,1999:blog-1644821797867256819.post-90022893439863462722016-02-25T03:36:00.001-08:002016-02-25T07:53:41.160-08:00Why this blog?First of all i've made this blog with the intent to updated with all the stuff i made, including illustration, design, game development and probably some .<br />
I've been creating blogs and putting news in several blogs related to projects, or games and feel the need to join everything in one blog, my online portfolios, my game development press kit, every illustration, sketch i've made during the day (i sketch a lot, and hope i'll keep update).<br />
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The last project i made was a Shoot'Em Up game for Android, it was thinking to IOS too but that was not possible due to several reasons. The is called V8ORS-Flying Rat the main idea was to made a game that the player dont need to go play everyday to complete tasks, or to see if the upgrade is finish or anything else, basically a game like the old ones i used to play a lot, a simple shooter where you train your Shoot'Em Up skills.<br />
You can downloaded from the Google Play Store:<br />
<a href="https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors" target="_blank">https://play.google.com/store/apps/details?id=com.inpixelwetrustgames.v8ors</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijKXAfd0t6yLrGoRHOfweKuZiJgGL8lhJMWvZ4NaT6DeV4LRUFoVTiU_enh-I2EC2DCkZitRklq-MkVD3opPnpgz_v2tdyaQMjqYKFSvnuE9rjcRsj6tAF4QHpaXt7R3DsrARBZJcesNUE/s1600/V8ORS_FlyingRat_04-large.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijKXAfd0t6yLrGoRHOfweKuZiJgGL8lhJMWvZ4NaT6DeV4LRUFoVTiU_enh-I2EC2DCkZitRklq-MkVD3opPnpgz_v2tdyaQMjqYKFSvnuE9rjcRsj6tAF4QHpaXt7R3DsrARBZJcesNUE/s400/V8ORS_FlyingRat_04-large.png" width="400" /></a></div>
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Hope you enjoy the blog!!AKhan74http://www.blogger.com/profile/18384254200057165198noreply@blogger.com0