ACE of SPACE has the V8ORS-Flying Rat base code on it and was thought on a Endless gameplay. As I implement more enemies to the game, the first Alpha test was launched and the feedbacks start to eat me. The one I consider the most important was the game lag, this was worst in the old phones.
This was caused for the increment of more Enemies to the game. The solution was to make it by levels, increasing the workload more than I was expecting, with that, more time to develop the game,
but it had to be done and quickly.