Mostrar mensagens com a etiqueta character. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta character. Mostrar todas as mensagens

segunda-feira, 29 de fevereiro de 2016

More Platform game ideas

In the previous post i started the Platform project with a  idea that soon turns out not so good. Like many things in live, start over again.

Character, scenario sketchs
This time the story is about a Secret Agent, who see's himself in a mission that went wrong and put's him a long sleep for decades.
Inspired by the everyday news about the Market and the "importance" of the Economics, i had the idea, "why not take all these guys and put them in a game?".
That's what i have done, the main story is about this Secret Agent sent to eliminate the "Dolar" a well know criminal that has been operating in the Financial Markets. Every one knows that who controls the Market controls the Governments, therefore controls everything.
We saw what happened when the FMI entered in Greece, Ireland and in Portugal, the place where i live, It's very hard for us, the people, who had to pay the Banks mistakes, the politics corruption and anything else they have made it wrong and we have to pay.

With this i asked myself, "Who really are the real criminals?". The one's who are in the streets and the news talks about! Or the one's who "creates" this street thugs, because they created the Economic to collapse and therefore have all the right to avoid this collapse?
Based on this i've created several criminals inspired by the the people who works in the financial world.

Game Characters

Our Hero is on the right, a talented Secret Agent trained by the best. From left to right we have " Suit", "Investor", "Analist", "Banker"and finally the Boss, "Dolar".

The main characters were created, now is time to the scenarios. Based on the main idea i started to sketch images that support the story, but unfortunately my sketch book was stolen with all my things and at this moment i don't have nothing else to show besides the stuff i had in my computer.

Scenario study whit actions and annotations



Scenario ambient and colours studies

The basic gameplay studies, interactions and "to do's" in the game, also game objects ideas, moving platforms start to take shape, next the approach to the scenario colours, light and ambiance.

Stay tuned for more news!!

sexta-feira, 26 de fevereiro de 2016

Platform game ideas

After seeing on Youtube a tutorial about creating a Platform game, i though to myself "can i do this?" When i finish all the videos (i strongly recommend, see it here) and all the possibilities i could do, it was time to start sketching the story, characters, scenarios and gameplay, all based on what i've learned in the tutorials and with my basic programming knowledge.

Overall scenario sutdy
Things start to shape, the first story was about a ship crashed in a "trash" planet, a place where all the trash is sent, and the gravity made the rest, a giant junkyard that is orbiting around a sun.

details about the path the players has to do
Incredible as it looks, the planet manages to have some life on it, cyborg animals and plants mutated there. So, the ships crashes and there's only one thing that can save our wounded human pilot, is trusty Robot, he has the mission to go out and get all the parts the ship needs, avoiding the various hazards he may find in his mission.

Sketches
When doing this i felt that this is not the way, it lacks something and i didn't know what it is, meanwhile my Hard Disk broke and, like most of us, the backup i've made didn't had this process yet, "I TOLD YOU SO!!" everyone said to me :(

The time i spent in getting a new disk gave me the opportunity to clarify the idea, the concepts and realize that perhaps this was not a good idea, i'm not attempting to make the best game ever, probably in the future, for now, i just want to make games and learn about it.